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Magdalena Mateescu
Magdalena Mateescu
Researcher, Institute for Research and Development of Collaborative Processes (ifk)
Adresse e-mail validée de fhnw.ch
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Mobile and ubiquitous learning in higher education settings. A systematic review of empirical studies
C Pimmer, M Mateescu, U Gröhbiel
Computers in human behavior 63, 490-501, 2016
4192016
Investigating three-dimensional sketching for early conceptual design—Results from expert discussions and user studies
JH Israel, E Wiese, M Mateescu, C Zöllner, R Stark
Computers & Graphics 33 (4), 462-473, 2009
1332009
Investigating three-dimensional sketching for early conceptual design—Results from expert discussions and user studies
JH Israel, E Wiese, M Mateescu, C Zöllner, R Stark
Computers & Graphics 33 (4), 462-473, 2009
1332009
Teaching and learning agile collaboration
M Kropp, A Meier, M Mateescu, C Zahn
2014 IEEE 27th conference on software engineering education and training …, 2014
502014
Smartphones as multimodal communication devices to facilitate clinical knowledge processes: randomized controlled trial
C Pimmer, M Mateescu, C Zahn, U Genewein
Journal of medical Internet research 15 (11), e263, 2013
332013
Collaboration on large interactive displays: a systematic review
M Mateescu, C Pimmer, C Zahn, D Klinkhammer, H Reiterer
Human–Computer Interaction 36 (3), 243-277, 2021
262021
Enhancing agile team collaboration through the use of large digital multi-touch cardwalls
M Kropp, C Anslow, M Mateescu, R Burkhard, D Vischi, C Zahn
Agile Processes in Software Engineering and Extreme Programming: 18th …, 2017
162017
Das virtuelle Café. Ein Ansatz zur Förderung computer-vermittelter informeller Kommunikation
H Schulze, R Burkhard, D Knöpfli, M Mateescu, T Ryser
Lernumgebungen an der Hochschule. Auf dem Weg zum Campus von morgen, 237-260, 2014
142014
Visualizing progress tracking for software teams on large collaborative touch displays
B Scott-Hill, C Anslow, J Ferreira, M Kropp, M Mateescu, A Meier
2020 ieee symposium on visual languages and human-centric computing (vl/hcc …, 2020
112020
Fake news resilience through online games? Tentative findings from a randomized controlled trial in higher education
C Pimmer, C Eisemann, M Mateescu
Proceedings of the 17th International Conference on Cognition and …, 2020
102020
Mine, yours, ours: coordination through workspace arrangements and territoriality in tabletop interaction
D Klinkhammer, M Mateescu, C Zahn, H Reiterer
Proceedings of the 17th International Conference on Mobile and Ubiquitous …, 2018
92018
Coding and Counting-Frequency Analysis for Group Interaction
O Rack, C Zahn, M Mateescu
The cambridge handbook of group interaction analysis, 2018
82018
Erfolgreiche Zusammenarbeit in agilen Teams. Ergebnisse einer Interview-Studie über Zusammenarbeit, Kommunikation und Koordination sowie den Einsatz von Tools in agilen …
R Burkhard, S Greiwe, M Kropp, M Mateescu, C Zahn
82015
aWall: a socio-cognitive tool for agile team collaboration using large multi-touch wall systems
M Mateescu, M Kropp, R Burkhard, C Zahn, D Vischi
Proceedings of the 2015 International Conference on Interactive Tabletops …, 2015
52015
Understanding Leadership in Agile Software Development Teams: Who and How?
J Weichbrodt, M Kropp, R Biddle, P Gregory, C Anslow, UM Bühler, ...
International Conference on Agile Software Development, 99-113, 2022
42022
Partizipation im Workplace Change–Praxisbericht über die Prozessbegleitung einer Expertenorganisation vor Bezug neuer Büroräume
S Ulbrich, M Mateescu, H Schulze
Gruppe. Interaktion. Organisation. Zeitschrift für Angewandte …, 2022
22022
Using smartphones as rich, synchronous communication devices that facilitate knowledge processes-a randomized controlled trial
C Pimmer, M Mateescu, C Zahn
JMIR Publications, 2014
22014
Investigating User Requirements and Usability of Immersive Three-dimensional Sketching for Early Conceptual Design-Results from Expert Discussions and User Studies.
JH Israel, C Zöllner, M Mateescu, R Korkot, G Bittersmann, PT Fischer, ...
SBIM, 127-134, 2008
22008
Kreative Zusammenarbeit im digitalen Wandel: Eine empirische Studie zur Gestaltung und Nutzung interaktiver Tische für kollaborative Design-und Brainstorming-Aufgaben
M MATEESCU, C ZAHN, D KLINKHAMMER, O RACK, H REITERER
Soziotechnische Gestaltung des digitalen Wandels: kreativ, innovativ …, 2017
12017
Interactive Digital Cardwalls for Agile Software Development
M Kropp, JM Brown, C Anslow, S Gossage, M Mateescu, R Biddle
Collaboration Meets Interactive Spaces, 287-318, 2016
12016
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