anselmo montenegro
TitleCited byYear
Automatic dynamic task distribution between cpu and gpu for real-time systems
M Joselli, M Zamith, E Clua, A Montenegro, A Conci, R Leal-Toledo, ...
2008 11th IEEE International Conference on Computational Science and†…, 2008
462008
A new physics engine with automatic process distribution between cpu-gpu
M Joselli, E Clua, A Montenegro, A Conci, P Pagliosa
Proceedings of the 2008 ACM SIGGRAPH symposium on Video games, 149-156, 2008
442008
A neighborhood grid data structure for massive 3d crowd simulation on gpu
M Joselli, EB Passos, M Zamith, E Clua, A Montenegro, B Feijů
2009 VIII Brazilian Symposium on Games and Digital Entertainment, 121-131, 2009
402009
Supermassive crowd simulation on GPU based on emergent behavior
EB Passos, M Joselli, M Zamith, J Rocha, E Clua, A Montenegro, A Conci, ...
Proceedings of the Seventh Brazilian Symposium on Computer Games and Digital†…, 2008
352008
An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU
M Joselli, M Zamith, E Clua, A Montenegro, R Leal-Toledo, A Conci, ...
Computers in Entertainment (CIE) 7 (4), 50, 2009
272009
An architeture with automatic load balancing for real-time simulation and visualization systems
M Joselli, M Zamith, E Clua, R Leal-Toledo, A Montenegro, L Valente, ...
JCIS-Journal of Computational Interdisciplinary Sciences 1 (3), 207-224, 2010
262010
A game loop architecture for the GPU used as a math coprocessor in real-time applications
MPM Zamith, EWG Clua, A Conci, A Montenegro, RCP Leal-Toledo, ...
Computers in Entertainment (CIE) 6 (3), 42, 2008
252008
A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU
EB Passos, M Joselli, M Zamith, EWG Clua, A Montenegro, A Conci, ...
Computers in Entertainment (CIE) 7 (4), 60, 2009
212009
Smart composition of game objects using dependency injection
EB Passos, JWS Sousa, EWG Clua, A Montenegro, L Murta
Computers in Entertainment (CIE) 7 (4), 53, 2009
212009
A distributed architecture for mobile digital games based on cloud computing
M Zamith, M Joselli, EWG Clua, A Montenegro, RCP Leal-Toledo, ...
2011 Brazilian Symposium on Games and Digital Entertainment, 79-88, 2011
172011
A hybrid GPU rasterized and ray traced rendering pipeline for real time rendering of per pixel effects
TL Sabino, P Andrade, EWG Clua, A Montenegro, P Pagliosa
International Conference on Entertainment Computing, 292-305, 2012
162012
Performance evaluation of optimized implementations of finite difference method for wave propagation problems on GPU architecture
D Brandao, M Zamith, E Clua, A Montenegro, A Bulc„o, D Madeira, ...
Computer Architecture and High Performance Computing Workshops (SBAC-PADW†…, 2010
162010
Neighborhood grid: A novel data structure for fluids animation with GPU computing
M Joselli, JRS Junior, EW Clua, A Montenegro, M Lage, P Pagliosa
Journal of Parallel and Distributed Computing 75, 20-28, 2015
152015
Gpu octrees and optimized search
D Madeira, A Montenegro, E Clua, T Lewiner
Proceedings of VIII Brazilian Symposium on Games and Digital Entertainment†…, 2009
152009
The gpu used as a math co-processor in real time applications
M Zamith, E Clua, P Pagliosa, A Conci, A Montenegro, L Valente
Proceedings of the VI Brazilian Symposium on Computer Games and Digital†…, 2007
152007
Parallel processing between GPU and CPU: Concepts in a game architecture
MP de Moraes Zamith, EWG Clua, A Conci, A Montenegro, PA Pagliosa, ...
Computer Graphics, Imaging and Visualisation (CGIV 2007), 115-120, 2007
142007
An architecture with automatic load balancing and distribution for digital games
M Joselli, M Zamith, EWG Clua, A Montenegro, RCP Leal-Toledo, ...
2010 Brazilian Symposium on Games and Digital Entertainment, 59-70, 2010
132010
Adaptive space carving
AA Montenegro, M Gattass, PCP Carvalho, LCPR Velho
Proceedings. 2nd International Symposium on 3D Data Processing†…, 2004
122004
Space carving with a hand-held camera
AA Montenegro, PCP Carvalho, L Velho
Proceedings. 17th Brazilian Symposium on Computer Graphics and Image†…, 2004
112004
A Mobile Game Controller Adapted to the Gameplay and User’s Behavior Using Machine Learning
L Torok, M Pelegrino, DG Trevisan, E Clua, A Montenegro
International Conference on Entertainment Computing, 3-16, 2015
102015
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Articles 1–20