anselmo montenegro
Title
Cited by
Cited by
Year
Automatic dynamic task distribution between cpu and gpu for real-time systems
M Joselli, M Zamith, E Clua, A Montenegro, A Conci, R Leal-Toledo, ...
2008 11th IEEE International Conference on Computational Science and …, 2008
502008
A new physics engine with automatic process distribution between cpu-gpu
M Joselli, E Clua, A Montenegro, A Conci, P Pagliosa
Proceedings of the 2008 ACM SIGGRAPH symposium on Video games, 149-156, 2008
472008
A neighborhood grid data structure for massive 3d crowd simulation on gpu
M Joselli, EB Passos, M Zamith, E Clua, A Montenegro, B Feijó
2009 VIII Brazilian Symposium on Games and Digital Entertainment, 121-131, 2009
462009
Supermassive crowd simulation on GPU based on emergent behavior
EB Passos, M Joselli, M Zamith, J Rocha, E Clua, A Montenegro, A Conci, ...
Proceedings of the Seventh Brazilian Symposium on Computer Games and Digital …, 2008
392008
An architeture with automatic load balancing for real-time simulation and visualization systems
M Joselli, M Zamith, E Clua, R Leal-Toledo, A Montenegro, L Valente, ...
JCIS-Journal of Computational Interdisciplinary Sciences 1 (3), 207-224, 2010
282010
An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU
M Joselli, M Zamith, E Clua, A Montenegro, R Leal-Toledo, A Conci, ...
Computers in Entertainment (CIE) 7 (4), 50, 2009
282009
A game loop architecture for the GPU used as a math coprocessor in real-time applications
MPM Zamith, EWG Clua, A Conci, A Montenegro, RCP Leal-Toledo, ...
Computers in Entertainment (CIE) 6 (3), 42, 2008
262008
A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU
EB Passos, M Joselli, M Zamith, EWG Clua, A Montenegro, A Conci, ...
Computers in Entertainment (CIE) 7 (4), 60, 2009
242009
Smart composition of game objects using dependency injection
EB Passos, JWS Sousa, EWG Clua, A Montenegro, L Murta
Computers in Entertainment (CIE) 7 (4), 53, 2009
212009
Neighborhood grid: A novel data structure for fluids animation with GPU computing
M Joselli, JRS Junior, EW Clua, A Montenegro, M Lage, P Pagliosa
Journal of Parallel and Distributed Computing 75, 20-28, 2015
202015
A hybrid GPU rasterized and ray traced rendering pipeline for real time rendering of per pixel effects
TL Sabino, P Andrade, EWG Clua, A Montenegro, P Pagliosa
International Conference on Entertainment Computing, 292-305, 2012
182012
A distributed architecture for mobile digital games based on cloud computing
M Zamith, M Joselli, EWG Clua, A Montenegro, RCP Leal-Toledo, ...
2011 Brazilian Symposium on Games and Digital Entertainment, 79-88, 2011
172011
Performance evaluation of optimized implementations of finite difference method for wave propagation problems on GPU architecture
D Brandao, M Zamith, E Clua, A Montenegro, A Bulcão, D Madeira, ...
Computer Architecture and High Performance Computing Workshops (SBAC-PADW …, 2010
162010
Gpu octrees and optimized search
D Madeira, A Montenegro, E Clua, T Lewiner
Proceedings of VIII Brazilian Symposium on Games and Digital Entertainment …, 2009
162009
The gpu used as a math co-processor in real time applications
M Zamith, E Clua, P Pagliosa, A Conci, A Montenegro, L Valente
Proceedings of the VI Brazilian Symposium on Computer Games and Digital …, 2007
152007
Dynamic game difficulty balancing in real time using evolutionary fuzzy cognitive maps
LJF Pérez, LAR Calla, L Valente, AA Montenegro, EWG Clua
2015 14th Brazilian Symposium on Computer Games and Digital Entertainment …, 2015
142015
Parallel processing between GPU and CPU: Concepts in a game architecture
MP de Moraes Zamith, EWG Clua, A Conci, A Montenegro, PA Pagliosa, ...
Computer Graphics, Imaging and Visualisation (CGIV 2007), 115-120, 2007
142007
An architecture with automatic load balancing and distribution for digital games
M Joselli, M Zamith, EWG Clua, A Montenegro, RCP Leal-Toledo, ...
2010 Brazilian Symposium on Games and Digital Entertainment, 59-70, 2010
132010
Adaptive space carving
AA Montenegro, M Gattass, PCP Carvalho, LCPR Velho
Proceedings. 2nd International Symposium on 3D Data Processing …, 2004
132004
Sensor data fusion for full arm tracking using Myo Armband and leap motion
ECP Silva, EWG Clua, AA Montenegro
2015 14th Brazilian Symposium on Computer Games and Digital Entertainment …, 2015
112015
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Articles 1–20