Sebastien George
Sebastien George
Professor of Computer Science, Le Mans University
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Cited by
Cited by
Apprentissage collectif à distance. SPLACH: un environnement informatique support d’une pédagogie de projet
S George
Doctoral dissertation, 2001
Tools and methods for efficiently designing serious games
I Marfisi-Schottman, S George, F Tarpin-Bernard
Proceedings of the 4th Europeen Conference on Games Based Learning ECGBL …, 2010
Adaptive gamification for learning environments
E Lavoué, B Monterrat, M Desmarais, S George
IEEE Transactions on Learning Technologies 12 (1), 16-28, 2018
A player model for adaptive gamification in learning environments
B Monterrat, M Desmarais, E Lavoué, S George
International conference on artificial intelligence in education, 297-306, 2015
Study of heavy-flavor quarks produced in association with top-quark pairs at using the ATLAS detector
G Aad, T Abajyan, B Abbott, J Abdallah, SA Khalek, AA Abdelalim, ...
Physical Review D 89 (7), 072012, 2014
Motivation for learning: Adaptive gamification for web-based learning environments
B Monterrat, É Lavoué, S George
6th International Conference on Computer Supported Education (CSEDU 2014 …, 2014
TrAVis to enhance students’ self-monitoring in online learning supported by computer-mediated communication tools
M May, S George, P Prévôt
Computer Information Systems and Industrial Management Applications 3, 623-634, 2011
Approche instrumentale des banques de ressources éducatives
J Contamines, S George, R Hotte
Sciences et techniques éducatives 10, p. 157-178, 2003
Adaptation of gaming features for motivating learners
B Monterrat, É Lavoué, S George
Simulation & Gaming 48 (5), 625-656, 2017
TrAVis to enhance online tutoring and learning activities: Real‐time visualization of students tracking data
M May, S George, P Prévot
Interactive Technology and Smart Education, 2011
Identifying learner's engagement in learning games: A qualitative approach based on learner's traces of interaction
P Bouvier, E Lavoué, K Sehaba, S George
5th International Conference on Computer Supported Education (CSEDU 2013 …, 2013
Analyse automatique de conversations textuelles synchrones d'apprenants pour la détermination de comportements sociaux
S George
STICEF (Sciences et Technologies de l'Information et de la Communication …, 2004
Immersion and persistence: Improving learners’ engagement in authentic learning situations
G Loup, A Serna, S Iksal, S George
European conference on technology enhanced learning, 410-415, 2016
EDoS: An authoring environment for serious games. Design based on three models
C Tran, S George, I Marfisi-Schottman
4th European Conference on Game-Based Learning, 393-402, 2010
Project-based learning as a basis for a CSCL environment: An example in educational robotics
S George, P Leroux
First European Conference on Computer-Supported Collaborative Learning (Euro …, 2001
E-learning standards as a basis for contextual forums design
S George, H Labas
Computers in Human Behavior 24 (2), 138-152, 2008
Toward an adaptive gamification system for learning environments
B Monterrat, É Lavoué, S George
International Conference on Computer Supported Education, 115-129, 2014
Toward personalized gamification for learning environments
B Monterrat, É Lavoué, S George
4th Workshop on Motivational and Affective Aspects in Technology Enhanced …, 2013
A closer look at tracking human and computer interactions in web‐based communications
M May, S George, P Prévôt
Interactive Technology and Smart Education, 2008
Towards industrialized conception and production of serious games
I Marfisi-Schottman, A Sghaier, S George, F Tarpin-Bernard, P Prévôt
arXiv preprint arXiv:0911.4262, 2009
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