Luciana Nedel
Title
Cited by
Cited by
Year
Real time muscle deformations using mass-spring systems
LP Nedel, D Thalmann
Proceedings. Computer Graphics International (Cat. No. 98EX149), 156-165, 1998
3041998
On evaluating information visualization techniques
CMDS Freitas, PRG Luzzardi, RA Cava, M Winckler, MS Pimenta, ...
Proceedings of the working conference on Advanced Visual Interfaces, 373-374, 2002
1502002
Using the PhysX engine for physics‐based virtual surgery with force feedback
A Maciel, T Halic, Z Lu, LP Nedel, S De
The International Journal of Medical Robotics and Computer Assisted Surgery …, 2009
1112009
A formal description of multimodal interaction techniques for immersive virtual reality applications
D Navarre, P Palanque, R Bastide, A Schyn, M Winckler, LP Nedel, ...
IFIP Conference on Human-Computer Interaction, 170-183, 2005
992005
The image-based data glove
VF Pamplona, LAF Fernandes, J Prauchner, LP Nedel, MM Oliveira
Proceedings of X Symposium on Virtual Reality (SVR'2008), 204-211, 2008
752008
Edge transformations for improving mesh quality of marching cubes
CA Dietrich, CE Scheidegger, J Schreiner, JLD Comba, LP Nedel, ...
IEEE Transactions on Visualization and Computer Graphics 15 (1), 150-159, 2008
732008
Anatomy-based joint models for virtual human skeletons
A Maciel, LP Nedel, CMDS Freitas
Proceedings of Computer Animation 2002 (CA 2002), 220-224, 2002
722002
Modeling and deformation of the human body using an anatomically-based approach
LP Nedel, D Thalmann
Proceedings Computer Animation'98 (Cat. No. 98EX169), 34-40, 1998
721998
Towards an integrated system for planning and assisting maxillofacial orthognathic surgery
R Olszewski, MB Villamil, DG Trevisan, LP Nedel, CMDS Freitas, ...
Computer methods and programs in biomedicine 91 (1), 13-21, 2008
552008
An anatomic human body for motion capture
R Boulic, P Fua, L Herda, MC Silaghi, JS Monzani, L Nedel, D Thalmann
Proc. EMMSEC 98, 1998
541998
Anatomic modeling of deformable human bodies
LP Nedel, D Thalmann
The Visual Computer 16 (6), 306-321, 2000
492000
An analysis of VR technology used in immersive simulations with a serious game perspective
A Menin, R Torchelsen, L Nedel
IEEE computer graphics and applications 38 (2), 57-73, 2018
472018
Designing a vibrotactile head-mounted display for spatial awareness in 3d spaces
VA de Jesus Oliveira, L Brayda, L Nedel, A Maciel
IEEE transactions on visualization and computer graphics 23 (4), 1409-1417, 2017
422017
Lop-cursor: Fast and precise interaction with tiled displays using one hand and levels of precision
H Debarba, L Nedel, A Maciel
2012 IEEE Symposium on 3D User Interfaces (3DUI), 125-132, 2012
362012
Extração de conhecimento e análise visual de redes sociais
C Freitas, LP Nedel, R Galante, LC Lamb, AS Spritzer, S Fujii, ...
SEMISH-Seminário Integrado de Software e Hardware, Belém do Pará, Brasil …, 2008
352008
Using the BDI architecture to produce autonomous characters in virtual worlds
JA Torres, LP Nedel, RH Bordini
International Workshop on Intelligent Virtual Agents, 197-201, 2003
352003
Testing the Use of Egocentric Interactive Techniques in Immersive Virtual Environments.
LP Nedel, CMDS Freitas, LJ Jacob, MS Pimenta
INTERACT, 2003
332003
Virtualdesk: A comfortable and efficient immersive information visualization approach
JA Wagner Filho, CMDS Freitas, L Nedel
Computer Graphics Forum 37 (3), 415-426, 2018
302018
Gpu accelerated path-planning for multi-agents in virtual environments
LG Fischer, R Silveira, L Nedel
2009 VIII Brazilian Symposium on Games and Digital Entertainment, 101-110, 2009
302009
Using immersive virtual reality to reduce work accidents in developing countries
L Nedel, VC de Souza, A Menin, L Sebben, J Oliveira, F Faria, A Maciel
IEEE computer graphics and applications 36 (2), 36-46, 2016
282016
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Articles 1–20