User acceptance of virtual reality: an extended technology acceptance model C Sagnier, E Loup-Escande, D Lourdeaux, I Thouvenin, G Valléry International Journal of Human–Computer Interaction 36 (11), 993-1007, 2020 | 458 | 2020 |
Proposition and validation of a questionnaire to measure the user experience in immersive virtual environments K Tcha-Tokey, O Christmann, E Loup-Escande, S Richir International Journal of Virtual Reality 16 (1), 33-48, 2016 | 239 | 2016 |
A questionnaire to measure the user experience in immersive virtual environments K Tcha-Tokey, E Loup-Escande, O Christmann, S Richir Proceedings of the 2016 virtual reality international conference, 1-5, 2016 | 120 | 2016 |
Towards a model of user experience in immersive virtual environments K Tcha-Tokey, O Christmann, E Loup-Escande, G Loup, S Richir Advances in Human‐Computer Interaction 2018 (1), 7827286, 2018 | 101 | 2018 |
Effects of gender and prior experience in immersive user experience with virtual reality C Sagnier, E Loup-Escande, G Valléry Advances in Usability and User Experience: Proceedings of the AHFE 2019 …, 2020 | 70 | 2020 |
Anticiper et évaluer l'utilité dans la conception ergonomique des technologies émergentes: Une revue É Loup-Escande, JM Burkhardt, S Richir Le travail humain 76 (1), 27-55, 2013 | 67 | 2013 |
The Mind-Mirror: See your brain in action in your head using EEG and augmented reality J Mercier-Ganady, F Lotte, E Loup-Escande, M Marchal, A Lécuyer 2014 IEEE Virtual Reality (VR), 33-38, 2014 | 66 | 2014 |
Contributions of mixed reality in a calligraphy learning task: Effects of supplementary visual feedback and expertise on cognitive load, user experience and gestural performance E Loup-Escande, R Frenoy, G Poplimont, I Thouvenin, O Gapenne, ... Computers in Human Behavior 75, 42-49, 2017 | 47 | 2017 |
Effects on user experience in an edutainment virtual environment: comparison between CAVE and HMD K Tcha-Tokey, E Loup-Escande, O Christmann, S Richir Proceedings of the European conference on cognitive ergonomics, 1-8, 2017 | 47 | 2017 |
Effects of stereoscopic display on learning and user experience in an educational virtual environment E Loup-Escande, E Jamet, M Ragot, S Erhel, N Michinov International Journal of Human–Computer Interaction 33 (2), 115-122, 2017 | 47 | 2017 |
Effects of Travel Modes on Performances and User Comfort: A Comparison between ArmSwinger and Teleporting G Loup, E Loup-Escande International Journal of Human–Computer Interaction 35 (14), 1270-1278, 2019 | 39 | 2019 |
Acceptabilité de la réalité virtuelle: une revue de la littérature C Sagnier, É Loup-Escande, G Valléry Le travail humain, 183-212, 2019 | 30 | 2019 |
Needs’ elaboration between users, designers and project leaders: Analysis of a design process of a virtual reality-based software E Loup-Escande, JM Burkhardt, O Christmann, S Richir Information and Software Technology 56 (8), 1049-1061, 2014 | 30 | 2014 |
Effects of user characteristics on the usability of a home-connected medical device (smart angel) for ambulatory monitoring: usability study N Chaniaud, O Megalakaki, S Capo, E Loup-Escande JMIR Human Factors 8 (1), e24846, 2021 | 23 | 2021 |
From battery manufacturing to smart grids: towards a metaverse for the energy sciences AA Franco, E Loup‐Escande, G Loiseaux, JN Chotard, ... Batteries & Supercaps 6 (1), e202200369, 2023 | 22 | 2023 |
Vers une conception centrée sur l’utilité. Une analyse de la co-construction participative et continue des besoins dans le contexte des technologies émergentes E Loup-Escande Activités 8 (8-2), 2011 | 21 | 2011 |
Effect of prior health knowledge on the usability of two home medical devices: Usability study N Chaniaud, N Métayer, O Megalakaki, E Loup-Escande JMIR mHealth and uHealth 8 (9), e17983, 2020 | 19 | 2020 |
Concevoir des environnements virtuels éducatifs avec les utilisateurs finaux: Exemple du projet VirtualiTeach E Loup-Escande, É Jamet, M Ragot, S Erhel, N Michinov, C Peltier, ... Terminal. Technologie de l'information, culture & société, 2015 | 17 | 2015 |
User-centred BCI videogame design E Loup-Escande, F Lotte, G Loup, A Lécuyer Handbook of digital games and entertainment technologies, 2015 | 17 | 2015 |
Évaluer l’utilité dans le contexte des technologies émergentes pour identifier des besoins latents: éléments issus d’une analyse des interactions en situation d’usage E Loup-Escande, JM Burkhardt Activités, 2019 | 16 | 2019 |