Philippe Pasquier
Philippe Pasquier
School of Interactive Arts and Technology - Simon Fraser University
Adresse e-mail validée de sfu.ca - Page d'accueil
TitreCitée parAnnée
The 2010 Mario AI championship: Level generation track
N Shaker, J Togelius, GN Yannakakis, B Weber, T Shimizu, T Hashiyama, ...
IEEE Transactions on Computational Intelligence and AI in Games 3 (4), 332-347, 2011
1242011
Towards a generic framework for automated video game level creation
N Sorenson, P Pasquier
European Conference on the Applications of Evolutionary Computation, 131-140, 2010
1072010
A generic approach to challenge modeling for the procedural creation of video game levels
N Sorenson, P Pasquier, S DiPaola
IEEE Transactions on Computational Intelligence and AI in Games 3 (3), 229-244, 2011
652011
Modelling flexible social commitments and their enforcement
P Pasquier, RA Flores, B Chaib-draa
International Workshop on Engineering Societies in the Agents World, 139-151, 2004
612004
An empirical study of interest-based negotiation
P Pasquier, R Hollands, I Rahwan, F Dignum, L Sonenberg
Autonomous Agents and Multi-Agent Systems 22 (2), 249-288, 2011
532011
Realtime generation of harmonic progressions using controlled Markov selection
A Eigenfeldt, P Pasquier
Proceedings of ICCC-X-Computational Creativity Conference, 16-25, 2010
482010
On the benefits of exploiting underlying goals in argument-based negotiation
I Rahwan, P Pasquier, L Sonenberg, F Dignum
AAAI, 116-121, 2007
472007
Argumentation and persuasion in the cognitive coherence theory
P Pasquier, I Rahwan, F Dignum, L Sonenberg
COMMA 144, 223-234, 2006
472006
Synesketch: An open source library for sentence-based emotion recognition.
U Krcadinac, P Pasquier, J Jovanovic, V Devedzic
IEEE Trans. Affective Computing 4 (3), 312-325, 2013
462013
The cognitive coherence approach for agent communication pragmatics
P Pasquier, B Chaib-Draa
Proceedings of the second international joint conference on Autonomous …, 2003
432003
The Evolution of Fun: Automatic Level Design Through Challenge Modeling.
N Sorenson, P Pasquier
ICCC, 258-267, 2010
422010
Complete and robust cooperative robot area coverage with limited range
P Fazli, A Davoodi, P Pasquier, AK Mackworth
Intelligent Robots and Systems (IROS), 2010 IEEE/RSJ International …, 2010
392010
Evolving structures for electronic dance music
A Eigenfeldt, P Pasquier
Proceedings of the 15th annual conference on Genetic and evolutionary …, 2013
362013
Considering Vertical and Horizontal Context in Corpus-based Generative Electronic Dance Music.
A Eigenfeldt, P Pasquier
ICCC, 72-78, 2013
352013
Evaluating musical metacreation in a live performance context
A Eigenfeldt, A Burnett, P Pasquier
Proceedings of the Third International Conference on Computational …, 2012
352012
Designing for movement: evaluating computational models using LMA effort qualities
D Silang Maranan, S Fdili Alaoui, T Schiphorst, P Pasquier, P Subyen, ...
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2014
282014
Towards a taxonomy of musical metacreation: Reflections on the first musical metacreation weekend
A Eigenfeldt, O Bown, P Pasquier, A Martin
Proceedings of the Artificial Intelligence and Interactive Digital …, 2013
272013
Scuddle: Generating Movement Catalysts for Computer-Aided Choreography.
K Carlson, T Schiphorst, P Pasquier
ICCC, 123-128, 2011
242011
Diagal: An agent communication language based on dialogue games and sustained by social commitments
B Chaib-Draa, MA Labrie, M Bergeron, P Pasquier
Autonomous Agents and Multi-Agent Systems 13 (1), 61-95, 2006
242006
A realtime generative music system using autonomous melody, harmony, and rhythm agents
A Eigenfeldt, P Pasquier
XIII Internationale Conference on Generative Arts, Milan, Italy, 2009
222009
Le système ne peut pas réaliser cette opération maintenant. Veuillez réessayer plus tard.
Articles 1–20