Quentin Avril
Quentin Avril
Senior Scientist, InterDigital
Adresse e-mail validée de - Page d'accueil
Citée par
Citée par
Fast collision culling in large-scale environments using GPU mapping function
Q Avril, V Gouranton, B Arnaldi
EGPGV 2012-Eurographics Symposium on Parallel Graphics and Visualization, 71-80, 2012
Animation setup transfer for 3D characters
Q Avril, D Ghafourzadeh, S Ramachandran, S Fallahdoust, S Ribet, ...
Computer Graphics Forum 35 (2), 115-126, 2016
A broad phase collision detection algorithm adapted to multi-cores architectures
Q Avril, V Gouranton, B Arnaldi
VRIC 2010-12th Virtual Reality International Conference 12, 95, 2010
New trends in collision detection performance
Q Avril, V Gouranton, B Arnaldi
VRIC 11, 53, 2009
Dynamic adaptation of broad phase collision detection algorithms
Q Avril, V Gouranton, B Arnaldi
2011 IEEE International Symposium on VR Innovation, 41-47, 2011
Facetunegan: Face autoencoder for convolutional expression transfer using neural generative adversarial networks
N Olivier, K Baert, F Danieau, F Multon, Q Avril
Computers & Graphics 110, 69-85, 2023
Robust attribute transfer for character animation
O Dionne, M De Lasa, S Ramachandran, S Fallhdoust, E Paquette, ...
US Patent 10,489,956, 2019
Automatic generation and stylization of 3d facial rigs
F Danieau, I Gubins, N Olivier, O Dumas, B Denis, T Lopez, N Mollet, ...
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 784-792, 2019
Collision detection: Broad phase adaptation from multi-core to multi-GPU architecture
Q Avril, V Gouranton, B Arnaldi
Journal of Virtual Reality and Broadcasting 11 (6), 2014
The impact of stylization on face recognition
N Olivier, L Hoyet, F Danieau, F Argelaguet, Q Avril, A Lecuyer, P Guillotel, ...
ACM Symposium on Applied Perception 2020, 1-9, 2020
Synchronization-free parallel collision detection pipeline
Q Avril, V Gouranton, B Arnaldi
(20th International Conference on Artificial Reality and Telexistence), 1-7, 2010
Détection de Collision pour Environnements Large Échelle: Modèle Unifié et Adaptatif pour Architectures Multi-coeur et Multi-GPU
Q Avril
INSA de Rennes, 2011
Study on automatic 3d facial caricaturization: from rules to deep learning
N Olivier, G Kerbiriou, F Arguelaguet, Q Avril, F Danieau, P Guillotel, ...
Frontiers in Virtual Reality 2, 785104, 2022
Detailed Eye Region Capture and Animation
G Kerbiriou, Q Avril, F Danieau, M Marchal
Computer Graphics Forum 41 (8), 279-282, 2022
Dynamic spatial subdivision for n-body collision detection on multi-CPU and multi-GPU architectures
S Dodier-Lazaro, Q Avril, V Gouranton
Bibliographic Study, 2012
A preliminary investigation into the impact of training for example-based facial blendshape creation
E Carrigan, L Hoyet, R McDonnell, Q Avril
EG 2018-Eurographics, 1-4, 2018
SODA: A Scalability-Oriented Distributed & Anticipative Model for Collision Detection in Physically-based Simulations
S Dodier-Lazaro, Q Avril, V Gouranton
GRAPP, International Conference on Computer Graphics Theory and Applications …, 2013
3D Reconstruction and Semantic Modeling of Eyelashes
G Kerbiriou, Q Avril, M Marchal
Computer Graphics Forum 43 (2), e15040, 2024
A method and an apparatus for generating a 3d face comprising at least one deformed region
F Danieau, G Kerbiriou, Q Avril, N Olivier
US Patent App. 18/025,551, 2023
MORGAN: MPEG Original Reference Geometric Avatar Neutral
Q Avril, J Regateiro, PH Gosselin, F Le Clerc, P Guillotel
Proceedings of the 28th International ACM Conference on 3D Web Technology, 1-10, 2023
Le système ne peut pas réaliser cette opération maintenant. Veuillez réessayer plus tard.
Articles 1–20