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Barbara Göbl
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The social media game?: How gamification shapes our social media engagement
D Hristova, S Jovicic, B Göbl, T Slunecko
The digital gaming handbook, 63-94, 2020
132020
Conversational Interfaces in Serious Games: Identifying Potentials and Future Research Directions based on a Systematic Literature Review.
B Göbl, S Kriglstein, H Hlavacs
CSEDU (1), 108-115, 2021
102021
Serious game design for and with adolescents: Empirically based implications for purposeful games
B Göbl, D Hristova, S Jovicic, H Hlavacs
International Conference on Human-Computer Interaction, 398-410, 2020
102020
Fostering social media literacy through a participatory mixed-methods approach: discussion of workshop findings
B Göbl, D Hristova, S Jovicic, MF Chevron, T Slunecko, H Hlavacs
2019 IEEE 7th International Conference on Serious Games and Applications for …, 2019
102019
Password policies vs. usability: when do users go" bananas"?
R Dillon, S Chawla, D Hristova, B Göbl, S Jovicic
2020 IEEE 19th International Conference on Trust, Security and Privacy in …, 2020
72020
Influence of trust factors on shared laboratory resources in a distributed environment
J Baalsrud Hauge, V Kammerlohr, B Göbl, H Duin
Working Conference on Virtual Enterprises, 624-634, 2019
62019
MindSpace: a cognitive behavioral therapy game for treating anxiety disorders in children
B Göbl, H Hlavacs, J Hofer, I Müller, H Müllner, C Schubert, HH Spallek, ...
International Conference on Entertainment Computing, 463-468, 2015
62015
Using a Participatory Design Approach for Adapting an Existing Game Scenario–Challenges and Opportunities
J Baalsrud Hauge, H Duin, V Kammerlohr, B Göbl
Joint International Conference on Serious Games, 204-218, 2020
52020
Situating computational empowerment in formal education: A multi-perspective view
B Göbl, EA Guenther, F Kayali, C Frauenberger
International Journal of Child-Computer Interaction 38, 100604, 2023
42023
“Why did we lose our snapchat streak?”. Social media gamification and metacommunication
D Hristova, S Jovicic, B Göbl, S de Freitas, T Slunecko
Computers in Human Behavior Reports 5, 100172, 2022
42022
Let’s Play-Professional Views on Barriers and Potentials in Digital Gaming and E-Sports
B Göbl, S Jovicic, N Denk, S Kriglstein
Extended Abstracts of the 2021 Annual Symposium on Computer-Human …, 2021
42021
Exploring students' stereotypes regarding computer science and stimulating reflection on roles of women in IT
O Comber, R Motschnig, B Göbl, H Mayer, E Ceylan
2021 IEEE Frontiers in Education Conference (FIE), 1-9, 2021
42021
Towards a more reflective social media use through serious games and co-design
B Göbl, D Hristova, S Jovicic, T Slunecko, MF Chevron, H Hlavacs
Joint international conference on serious games, 229-234, 2018
42018
MindSpace: treating anxiety disorders in children with a CBT Game
B Göbl, H Hlavacs, J Hofer, I Müller, H Müllner, C Schubert, H Spallek, ...
International Conference on Games and Learning Alliance, 266-275, 2015
32015
Current Opportunities and Challenges of Digital Game-Based Learning
J Baalsrud Hauge, H Söbke, H Duin, IA Stefan, B Göbl
International Conference on Entertainment Computing, 443-450, 2022
22022
StreamIT!-Towards an educational concept centred around gameplay video production
N Denk, B Göbl, T Wernbacher, S Jovicic, S Kriglstein
European Conference on Games Based Learning, 196-XV, 2021
22021
Dig-Equality FF-A playful approach for researching and fostering gender education in secondary schools
B Göbl, O Comber, J Felber, H Fenkart, H Mayer, R Motschnig
2021 IEEE Global Engineering Education Conference (EDUCON), 964-967, 2021
22021
Towards Bridging the Gap between Participatory Design and Formal Education
B Göbl, M Duvivié, S Jovicic, F Kayali
Proceedings of the 22nd Annual ACM Interaction Design and Children …, 2023
12023
Towards Sustainable Serious Games
B Göbl, J Baalsrud Hauge, IA Stefan, H Söbke
International Conference on Entertainment Computing, 389-396, 2023
2023
More Than Just Gameplay: Making a Case for “Let’s Plays” in Education
B Göbl, S Jovicic, N Denk, S Wimmer, S Kriglstein
Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022
2022
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