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Mathieu Muratet
Mathieu Muratet
Maître de conférence en Informatique, INS HEA, LIP6 - Sorbonne Université
Verified email at lip6.fr - Homepage
Title
Cited by
Cited by
Year
Towards a serious game to help students learn computer programming
M Muratet, P Torguet, JP Jessel, F Viallet
1902009
Experimental feedback on Prog&Play: a serious game for programming practice
M Muratet, P Torguet, F Viallet, JP Jessel
Computer graphics forum 30 (1), 61-73, 2011
1112011
How to evaluate competencies in game-based learning systems automatically?
P Thomas, JM Labat, M Muratet, A Yessad
Intelligent Tutoring Systems: 11th International Conference, ITS 2012 …, 2012
432012
Serious game and students’ learning motivation: effect of context using prog&play
M Muratet, E Delozanne, P Torguet, F Viallet
Intelligent Tutoring Systems: 11th International Conference, ITS 2012 …, 2012
262012
Conception, réalisation et évaluation d'un jeu sérieux de stratégie temps réel pour l'apprentissage des fondamentaux de la programmation
M Muratet
Université Paul Sabatier-Toulouse III, 2010
232010
Évaluation d'un jeu sérieux pour l'apprentissage de la programmation
M Muratet, P Torguet, F Viallet, JP Jessel
Revue des Sciences et Technologies de l'Information-Série RIA: Revue d …, 2011
182011
Understanding learners’ behaviors in serious games
M Muratet, A Yessad, T Carron
Advances in Web-Based Learning–ICWL 2016: 15th International Conference …, 2016
122016
Une ingénierie pour jeux sérieux
M Muratet, F Viallet, P Torguet, JP Jessel
EIAH 2009, 53-63, 2009
122009
Learning programming with an rts-based serious game
M Muratet, P Torguet, JP Jessel
Serious games on the move, 181-192, 2009
122009
An ontology for describing scenarios of multi-players learning games: toward an automatic detection of group interactions
M Guinebert, A Yessad, M Muratet, V Luengo
Data Driven Approaches in Digital Education: 12th European Conference on …, 2017
102017
Accessibility and serious games: What about Entity-Component-System software architecture?
M Muratet, D Garbarini
Games and Learning Alliance: 9th International Conference, GALA 2020, Laval …, 2020
92020
Vers un modèle de scénarisation pour l'enseignement de la pensée informatique à l'école primaire
O Brunet, A Yessad, M Muratet, T Carron
Didapro 8–DidaSTIC, 2020
72020
Un Projet Jeu Sérieux pour Approfondir l'Apprentissage de la Programmation en Première année à l'université
É Delozanne, P Jarraud, M Muratet
Sciences et technologies de l'information et de la communication en milieu …, 2011
72011
How to model a visual novel game to train and identify players’ soft skills
J Hernandez, M Muratet, M Pierotti, T Carron
European Conference on Game Based Learning, 322-330, 2021
52021
Framework for learner assessment in learning games
M Muratet, A Yessad, T Carron
Adaptive and Adaptable Learning: 11th European Conference on Technology …, 2016
52016
EyeSchool: Un dispositif d'aide à la scolarisation
M Muratet, K Le Coz, N Louis, J Colineau, S Ebersold, P Renaud, ...
EIAH 2013, 23-30, 2013
52013
Addressing teachers’ concerns about the Prog&Play serious game with context adaptation
M Muratet, E Delozanne, P Torguet, F Viallet
International Journal of Learning Technology 7 (4), 419-433, 2012
52012
Vers un jeu sérieux pour enseigner la programmation
M Muratet, P Torguet, JP Jessel, F Vallet
AFRV 2008, 2008
52008
Can we detect non-playable characters’ personalities using machine and deep learning approaches?
J Hernandez, M Muratet, M Pierotti, T Carron
European Conference on Games Based Learning 271, 2022
42022
Towards an Integration of the Multi-role Dimension in the Design of Learning Games: a Review of the Literature
G Guigon, M Vermeulen, M Muratet, T Carron
International Conference on Games and Learning Alliance, 258-264, 2021
42021
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