Game development toolkit for business people in Japan H Shirai, M Tanabu, T Terano, Y Kuno, H Suzuki, K Tsuda Simulation & Gaming 34 (3), 437-446, 2003 | 31 | 2003 |
A step toward foundation of class diagram algebra for enterprise service systems H Enjo, M Tanabu, J Iijima 2009 6th International Conference on Service Systems and Service Management …, 2009 | 7 | 2009 |
Facilitating business gaming simulation modeling M Tanabu Developments in Business Simulation and Experiential Learning 35, 360-367, 2008 | 7 | 2008 |
Implementation of business game activity support system T Motonari Journal of Electronic Science and Technology 2 (3), 27-32, 2004 | 4 | 2004 |
ビジネスゲームのための言語の設計と実装 田名部元成 横浜経営研究 32 (2), 53 (267)-78 (292), 2011 | 3 | 2011 |
A Platform for Business Games-From Game Playing to Game Making: The Case of Yokohama National University M Tanabu, H Shirai Developments in Business Simulation and Experiential Learning: Proceedings …, 2010 | 3 | 2010 |
An algebraic approach consistency checking between class diagrams H Enjo, M Tanabu, J Iijima APCIM2009: Proc. of the Asia Pacific Conf. on Information Management, 238-253, 2009 | 3 | 2009 |
ビジネスインテリジェンスのための教育 田名部元成 経営システム= Communications of Japan Industrial Management Association 21 …, 2011 | 2 | 2011 |
A syntactical foundation of class diagram algebra for enterprise service systems H Enjo, M Tanabu, J Iijima 2010 7th International Conference on Service Systems and Service Management, 1-6, 2010 | 2 | 2010 |
ぺた語義: 情報システムを読み解く力の育成 (2)-ISECON2015 最優秀賞を受賞して 田名部元成 情報処理 58 (3), 238-241, 2017 | 1 | 2017 |
ぺた語義: 情報システムを読み解く力の育成 (1)-ISECON2015 最優秀賞を受賞して 田名部元成 情報処理 57 (12), 1240-1243, 2016 | 1 | 2016 |
An Algebraic Approach To Consistency Checking Between Class Diagrams (APCIM2009 Best Papers) H Enjo, M Tanabu, J Iijima Journal of Information and Management 30 (3), 146-155, 2010 | 1 | 2010 |
Cooperative Business Game with Framing Effect KK Tanaka, M Tanabu, H Shirai, K Koji, S Managi Developments in Business Simulation and Experiential Learning: Proceedings …, 2009 | 1 | 2009 |
On Use of Linguistic and Qualitative Games in Formulation of Platform-Business Strategy M Tanabu, R Sato Developments in Business Simulation and Experiential Learning: Proceedings …, 2016 | | 2016 |
テレワーク社会システム 田名部元成 日本テレワーク学会誌 13 (1), 3, 2015 | | 2015 |
テレワークのための質的研究 (第 5 回) テレワークに対するエスノグラフィー研究 田名部元成 日本テレワーク学会誌 12 (2), 37-40, 2014 | | 2014 |
Facilitating Knowledge Acquisition with Surrogate Decision Maker Method in Business Simulation Game B YANG, M TANABU Innovation and Supply Chain Management 7 (4), 157-167, 2013 | | 2013 |
The Effectiveness of SDM Method in Business Simulation Game B Yang, M Tanabu Developments in Business Simulation and Experiential Learning: Proceedings …, 2013 | | 2013 |
(第 4 回) テレワークに対するグラウンデッド・セオリー・アプローチ (< 連載> テレワークのための質的研究, テレワークフォーラム) 田名部元成 日本テレワーク学会誌 10 (2), 58-66, 2012 | | 2012 |
仕事でのソーシャルメディア利用: 日米比較 小川美香子, アモロソドナルド, 向日恒喜, 田名部元成, 佐藤修 経営情報学会 全国研究発表大会要旨集 2012 (0), 17, 2012 | | 2012 |