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Cristiano Politowski
Cristiano Politowski
Postdoctoral Researcher, Université de Montréal (UdeM)
Adresse e-mail validée de umontreal.ca - Page d'accueil
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Année
A survey of video game testing
C Politowski, F Petrillo, YG Guéhéneuc
2021 IEEE/ACM International Conference on Automation of Software Test (AST …, 2021
642021
What skills do IT companies look for in new developers? A study with Stack Overflow jobs
JE Montandon, C Politowski, LL Silva, MT Valente, F Petrillo, ...
Information and Software Technology 129, 106429, 2021
562021
Are the old days gone? A survey on actual software engineering processes in video game industry
C Politowski, L Fontoura, F Petrillo, YG Guéhéneuc
Proceedings of the 5th International Workshop on Games and Software …, 2016
502016
Game industry problems: An extensive analysis of the gray literature
C Politowski, F Petrillo, GC Ullmann, YG Guéhéneuc
Information and Software Technology 134, 106538, 2021
352021
Dataset of video game development problems
C Politowski, F Petrillo, GC Ullmann, J de Andrade Werly, YG Guéhéneuc
Proceedings of the 17th international conference on mining software …, 2020
292020
Are game engines software frameworks? A three-perspective study
C Politowski, F Petrillo, JE Montandon, MT Valente, YG Guéhéneuc
Journal of Systems and Software 171, 110846, 2021
272021
Towards automated video game testing: Still a long way to go
C Politowski, YG Guéhéneuc, F Petrillo
Proceedings of the 6th international ICSE workshop on games and software …, 2022
232022
A large scale empirical study of the impact of Spaghetti Code and Blob anti-patterns on program comprehension
C Politowski, F Khomh, S Romano, G Scanniello, F Petrillo, ...
Information and Software Technology 122, 106278, 2020
232020
Learning from the past: A process recommendation system for video game projects using postmortems experiences
C Politowski, LM Fontoura, F Petrillo, YG Guéhéneuc
Information and Software Technology 100, 103-118, 2018
182018
Software engineering processes in game development: a survey about brazilian developers’ experiences
C Politowski, D De Vargas, LM Fontoura, AA Foletto
Proceedings of the XIV Brazilian Symposium on Computer Games and Digital …, 2016
132016
What makes a game high-rated? towards factors of video game success
GC Ullmann, C Politowski, YG Guéhéneuc, F Petrillo
Proceedings of the 6th International ICSE Workshop on Games and Software …, 2022
62022
An exploratory approach for game engine architecture recovery
GC Ullmann, YG Guéhéneuc, F Petrillo, N Anquetil, C Politowski
2023 IEEE/ACM 7th International Workshop on Games and Software Engineering …, 2023
52023
Video game project management anti-patterns
GC Ullmann, C Politowski, YG Guéhéneuc, F Petrillo, JE Montandon
Proceedings of the 6th International ICSE Workshop on Games and Software …, 2022
52022
A domain specific language for the arinc 653 specification
I Darif, C Politowski, G El Boussaidi, S Kpodjedo
2022 IEEE International Symposium on Software Reliability Engineering …, 2022
22022
Game engine comparative anatomy
GC Ullmann, C Politowski, YG Guéhéneuc, F Petrillo
International Conference on Entertainment Computing, 103-111, 2022
22022
Visualising Game Engine Subsystem Coupling
GC Ullmann, YG Guéhéneuc, F Petrillo, N Anquetil, C Politowski
arXiv preprint arXiv:2309.06329, 2023
12023
Event driven architecture: An exploratory study on the gap between academia and industry
N Trabelsi, C Politowski, G El Boussaidi
2023 IEEE/ACM 5th International Workshop on Software Engineering Research …, 2023
12023
Aspects of high-rated games
G Ullmann, C Politowski, F Petrillo, YG Guéhéneuc
arXiv preprint arXiv:2105.14137, 2021
12021
On the Impact of Development Frameworks on Mobile Apps
P Karami, I Darif, C Politowski, G El Boussaidi, S Kpodjedo, I Benzarti
2023 30th Asia-Pacific Software Engineering Conference (APSEC), 131-140, 2023
2023
Visualising game engine subsystem coupling patterns
G C. Ullmann, YG Guéhéneuc, F Petrillo, N Anquetil, C Politowski
International Conference on Entertainment Computing, 263-274, 2023
2023
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