Arzu Guneysu
Arzu Guneysu
Postdoc, KTH
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Cited by
Cited by
An SSVEP based BCI to control a humanoid robot by using portable EEG device
A Güneysu, HL Akin
2013 35th Annual International Conference of the IEEE Engineering in …, 2013
Iterative design of an upper limb rehabilitation game with tangible robots
A Guneysu Ozgur, MJ Wessel, W Johal, K Sharma, A Özgür, P Vuadens, ...
Proceedings of the 2018 ACM/IEEE International Conference on Human-Robot …, 2018
Bringing letters to life: handwriting with haptic-enabled tangible robots
T Asselborn, A Guneysu, K Mrini, E Yadollahi, A Ozgur, W Johal, ...
Proceedings of the 17th ACM Conference on Interaction Design and Children …, 2018
Socially assistive child-robot interaction in physical exercise coaching
A Guneysu, B Arnrich
2017 26th IEEE international symposium on robot and human interactive …, 2017
Auto-evaluation of motion imitation in a child-robot imitation game for upper arm rehabilitation
A Guneysu, RD Siyli, AA Salah
The 23rd IEEE International Symposium on Robot and Human Interactive …, 2014
Iterative design and evaluation of a tangible robot-assisted handwriting activity for special education
A Guneysu Ozgur, A Özgür, T Asselborn, W Johal, E Yadollahi, B Bruno, ...
Frontiers in Robotics and AI 7, 29, 2020
Children's rehabilitation with humanoid robots and wearable inertial measurement units
A Guneysu, B Arnrich, C Ersoy
2015 9th International Conference on Pervasive Computing Technologies for …, 2015
Using tabletop robots to promote inclusive classroom experiences
I Neto, W Johal, M Couto, H Nicolau, A Paiva, A Guneysu Ozgur
Proceedings of the Interaction Design and Children Conference, 281-292, 2020
Variability Analysis of Therapeutic Movements using Wearable Inertial Sensors
IH López-Nava, B Arnrich, A Muñoz-Meléndez, A Güneysu
Journal of medical systems 41 (1), 1-19, 2017
Attitudes of children towards dancing robot nao: a kindergarden observation
A Guneysu, I Karatas, O Asık, B Indurkhya
International Conference on Social Robotics (ICSR 2013): Workshop on Taking …, 2013
Gamified Motor Training With Tangible Robots in Older Adults: A Feasibility Study and Comparison With the Young
A Guneysu Ozgur, MJ Wessel, JK Olsen, W Johal, A Ozgur, FC Hummel, ...
Frontiers in Aging Neuroscience 12, 2020
Can Tangible Robots Support Children in Learning Handwriting?
A Guneysu Ozgur, B Bruno, T Asselborn, P Dillenbourg
Educational Technology, 20, 2020
Designing Configurable Arm Rehabilitation Games: How Do Different Game Elements Affect User Motion Trajectories?
A Guneysu Ozgur, MJ Wessel, T Asselborn, JK Olsen, W Johal, A Özgür, ...
2019 41st Annual International Conference of the IEEE Engineering in …, 2019
Towards an Adaptive Upper Limb Rehabilitation Game with Tangible Robots
A Guneysu Ozgur, LP Faucon, P Maceira-Elvira, MJ Wessel, W Johal, ...
2019 IEEE 16th International Conference on Rehabilitation Robotics (ICORR …, 2019
Declarative Physicomimetics for Tangible Swarm Application Development
A Özgür, W Johal, A Güneysu Özgür, F Mondada, P Dillenbourg
Proceedings of the 11th International Conference on Swarm Intelligence, ANTS …, 2018
Smart toys, smart tangibles, robots and other smart things for children
A Catala, C Sylla, A Guneysu Ozgur, P Ihamäki, K Heljakka
Proceedings of the 2020 ACM Interaction Design and Children Conference …, 2020
PREC 2018: Personal robots for exercising and coaching
S Schneider, B Wrede, C Cifuentes, SS Griffiths, S Wermter
Companion of the 2018 ACM/IEEE International Conference on Human-Robot …, 2018
Smart Toys++: Exploiting the Social Connectedness for Playing and Learning
A Catala, CM Sylla, A Guneysu Ozgur
Interaction Design and Children, 679-681, 2021
Design of Dynamic Tangible Workspaces for Games: Application on Robot-Assisted Upper Limb Rehabilitation
A Guneysu Ozgur, B Bruno, V Taburet, A Özgür, P Dillenbourg
2020 29th IEEE International Conference on Robot and Human Interactive …, 2020
Being Part of the Swarm: Experiencing Human-Swarm Interaction with VR and Tangible Robots
H Khodr, U Ramage, K Kim, A Guneysu Ozgur, B Bruno, P Dillenbourg
Symposium on Spatial User Interaction, 1-2, 2020
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