Akihiko SHIRAI
Akihiko SHIRAI
GREE VR Studio Lab
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WiiMedia: motion analysis methods and applications using a consumer video game controller
A Shirai, E Geslin, S Richir
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games, 133-140, 2007
A single nucleotide polymorphism in the matrix metalloproteinase-1 and interleukin-8 gene promoter predicts poor prognosis in tongue cancer
Y Shimizu, S Kondo, A Shirai, M Furukawa, T Yoshizaki
Auris Nasus Larynx 35 (3), 381-389, 2008
Prognostic value of cell motility activation factors in patients with tongue squamous cell carcinoma
K Endo, A Shirai, M Furukawa, T Yoshizaki
Human pathology 37 (8), 1111-1116, 2006
Expression of intercellular adhesion molecule (ICAM)‐1 in adenoid cystic carcinoma of the head and neck
A Shirai, M Furukawa, T Yoshizaki
The Laryngoscope 113 (11), 1955-1960, 2003
Foot interface: fantastic phantom slipper
Y Kume
ACM SIGGRAPH 98 Conference abstracts and applications, 114, 1998
Information transmission through soles by vibrotactile stimulation
Y Kume, A Shirai, M Tsuda, T Hatada
Trans. of the Virtual Reality Society of Japan 3 (3), 83-88, 1998
ScritterHDR: multiplex-hidden imaging on high dynamic range projection
K Nagano, T Utsugi, K Yanaka, A Shirai, M Nakajima
SIGGRAPH Asia 2011 Posters, 1-1, 2011
Manga generator: immersive posing role playing game in manga world
Y Nara, G Kunitomi, Y Koide, W Fujimura, A Shirai
Proceedings of the Virtual Reality International Conference: Laval Virtual, 1-5, 2013
2x3D: real time shader for simultaneous 2D/3D hybrid theater
W Fujimura, Y Koide, R Songer, T Hayakawa, A Shirai, K Yanaka
SIGGRAPH Asia 2012 Emerging Technologies, 1-2, 2012
Robogamer: Development of robotic tv game player using haptic interface and gpu image recognition
A Shirai, L Dominjon, M Takahashi
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in …, 2005
ExPixel: PixelShader for multiplex-image hiding in consumer 3D flat panels
H Suzuki, R Hsieh, A Shirai
ACM SIGGRAPH 2014 Posters, 1-1, 2014
GAMIC: Exaggerated real time character animation control method for full-body gesture interaction systems
H Misumi, W Fujimura, T Kosaka, M Hattori, A Shirai
ACM SIGGRAPH 2011 Posters, 1-1, 2011
Springhead: Open source haptic software for virtual worlds with dynamics simulations
S Hasegawa, N Okada, J Baba, Y Tazaki, H Ichikawa, A Shirai, Y Koike, ...
Proc. of Euro Haptics, 2004
AccuMotion: intuitive recognition algorithm for new interactions and experiences for the post-PC era
T Sakai, W Fujimura, S Robert, T Kosaka, A Shirai
Proceedings of the 2012 Virtual Reality International Conference, 1-5, 2012
A new" multiplex content" displaying system compatible with current 3D projection technology
K Nagano, T Utsugi, M Hirano, T Hamada, A Shirai, M Nakajima
ACM SIGGRAPH 2010 Posters, 1-1, 2010
Entertainment applications of human-scale virtual reality systems
A Shirai, K Kobayashi, M Kawakita, S Hasegawa, M Nakajima, M Sato
Pacific-Rim Conference on Multimedia, 31-38, 2004
Tangible Playroom: An entertainment system using a haptic interface and body interaction
A Shirai
6th Virtual reality international conference, IEEE VRIC 2004 Proceedings, May, 2004
" Penguin Hockey": A Tangible Playroom for Children
白井暁彦, 長谷川晶一, 小池康晴, 佐藤誠
芸術科学会論文誌 1 (3), 117-124, 2002
Lumina studio: Supportive information display for virtual studio environments
A Shirai
IEEE VR 2005 Workshop, Mar., 2005
Gamification and construction of virtual field museum by using augmented reality game" Ingress"
A Shirai, Y Kose, K Minobe, T Kimura
Proceedings of the 2015 Virtual Reality International Conference, 1-4, 2015
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