Akihiko SHIRAI
Akihiko SHIRAI
GREE VR Studio Laboratory / Digital Hollywood Graduate School
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WiiMedia: motion analysis methods and applications using a consumer video game controller
A Shirai, E Geslin, S Richir
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games, 133-140, 2007
Foot interface: fantastic phantom slipper
Y Kume
ACM SIGGRAPH 98 Conference abstracts and applications, 114, 1998
Information transmission through soles by vibrotactile stimulation
Y Kume, A Shirai, M Tsuda, T Hatada
Trans. of the Virtual Reality Society of Japan 3 (3), 83-88, 1998
Avatar driven VR society trends in Japan
L Bredikhina, T Kameoka, S Shimbo, A Shirai
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2020
REALITY: Broadcast your virtual beings from everywhere
A Shirai
ACM SIGGRAPH 2019 Appy Hour, 1-2, 2019
Manga generator: Immersive posing role playing game in manga world
Y Nara, G Kunitomi, Y Koide, W Fujimura, A Shirai
Proceedings of the Virtual Reality International Conference: Laval Virtual, 1-5, 2013
2x3D: real time shader for simultaneous 2D/3D hybrid theater
W Fujimura, Y Koide, R Songer, T Hayakawa, A Shirai, K Yanaka
SIGGRAPH Asia 2012 Emerging Technologies, 1-2, 2012
ScritterHDR: multiplex-hidden imaging on high dynamic range projection
K Nagano, T Utsugi, K Yanaka, A Shirai, M Nakajima
SIGGRAPH Asia 2011 Posters, 1-1, 2011
Gamification and construction of virtual field museum by using augmented reality game" Ingress"
A Shirai, Y Kose, K Minobe, T Kimura
Proceedings of the 2015 Virtual Reality International Conference, 1-4, 2015
Web3D Distance live workshop for children in Mozilla Hubs
L Bredikhina, T Sakaguchi, A Shirai
Proceedings of the 25th International Conference on 3D Web Technology, 1-2, 2020
Springhead: Open source haptic software for virtual worlds with dynamics simulations
S Hasegawa, N Okada, J Baba, Y Tazaki, H Ichikawa, A Shirai, Y Koike, ...
Proceedings of EuroHaptics 2004 (CDROM), 2004
Evaluation of avatar and voice transform in programming e-learning lectures
R Hsieh, A Shirai, H Sato
Proceedings of the 19th ACM International Conference on Intelligent Virtual …, 2019
GAMIC: exaggerated real time character animation control method for full-body gesture interaction systems.
H Misumi, W Fujimura, T Kosaka, M Hattori, A Shirai
SIGGRAPH Posters, 5, 2011
Robogamer: Development of robotic tv game player using haptic interface and gpu image recognition
A Shirai, L Dominjon, M Takahashi
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in …, 2005
AccuMotion: intuitive recognition algorithm for new interactions and experiences for the post-PC era
T Sakai, W Fujimura, R Songer, T Kosaka, A Shirai
Proceedings of the 2012 Virtual Reality International Conference, 1-5, 2012
Expixel: Pixelshader for multiplex-image hiding in consumer 3d flat panels
H Suzuki, R Hsieh, A Shirai
ACM SIGGRAPH 2014 Posters, 1-1, 2014
Neck strap haptics: An algorithm for non-visible vr information using haptic perception on the neck
Y Yamazaki, S Hasegawa, H Mitake, A Shirai
ACM SIGGRAPH 2019 Posters, 1-2, 2019
Information display apparatus
A Shirai, K Yanaka, T Utsugi
US Patent 9,769,442, 2017
" Real baby-real family" VR entertainment baby interaction system
R Hsieh, Y Mochizuki, T Asano, M Higashida, A Shirai
ACM SIGGRAPH 2017 Emerging Technologies, 1-2, 2017
Real Baby-Real Family: Holdable tangible baby VR
Y Mochizuki, R Hsieh, D Agatsuma, T Asano, M Higashida, T Nishikizawa, ...
Proceedings of the Virtual Reality International Conference-Laval Virtual …, 2017
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