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Chong-U Lim
Chong-U Lim
Improbable, MIT
Verified email at alum.mit.edu - Homepage
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Cited by
Year
The 2014 General Video Game Playing Competition
D Perez, S Samothrakis, J Togelius, T Schaul, S Lucas, A Couëtoux, ...
Computational Intelligence and Artificial Intelligence in Games, IEEE …, 2015
266*2015
Evolving behaviour trees for the commercial game DEFCON
CU Lim, R Baumgarten, S Colton
Applications of Evolutionary Computation: EvoApplicatons 2010: EvoCOMPLEX …, 2010
1952010
An Approach to General Videogame Evaluation and Automatic Generation using a Description Language
CU Lim, DF Harrell
Proceedings of the IEEE Computational Intelligence and Games 2014, 286-293, 2014
402014
Reimagining the avatar dream: Modeling social identity in digital media
DF Harrell, CU Lim
Communications of the ACM 60 (7), 50-61, 2017
372017
Revealing Social Identity Phenomena in Videogames with Archetypal Analysis
CU Lim, DF Harrell
Proceedings of the 6th International AISB Symposium on AI and Games, 6, 2015
242015
Authoring conversational narratives in games with the Chimeria platform.
DF Harrell, D Kao, CU Lim, J Lipshin, A Sutherland, J Makivic, D Olson
FDG, 2014
202014
Computationally Modeling Narratives of Social Group Membership with the Chimeria System
DF Harrell, D Kao, CU Lim
2013 Workshop on Computational Models of Narrative 32, 124-129, 2013
162013
An AI Player for DEFCON: an Evolutionary Approach Using Behaviour Trees
CU Lim
Imperial College London, 2009
162009
Modeling player preferences in avatar customization using social network data: A case-study using virtual items in Team Fortress 2
CU Lim, DF Harrell
2013 IEEE Conference on Computational Inteligence in Games (CIG), 1-8, 2013
152013
Modeling player preferences in avatar customization using social network data: A case study using virtual items in Team fortress 2
CU Lim, DF Harrell
IEEE Conference on Computational Intelligence in Games, 2013
152013
Toward telemetry-driven analytics for understanding players and their avatars in videogames
CU Lim, DF Harrell
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human …, 2015
132015
Developing Computational Models of Players’ Identities and Values from Videogame Avatars
CU Lim, DF Harrell
Proceedings of the 10th Annual Conference on the Foundations of Digital Games, 5, 2015
112015
Stories of stigma and acceptance using the chimeria platform
DF Harrell, D Kao, CU Lim, J Lipshin, A Sutherland
Proceedings of the Electronic Literature Organization Conference 2014: Hold …, 2014
102014
Understanding Players’ Identities and Behavioral Archetypes from Avatar Customization Data
CU Lim, DF Harrell
Proceedings of the IEEE Computational Intelligence and Games 2015, 2015
92015
Culturally-grounded analysis of everyday creativity in social media: A case study in Qatari context
DF Harrell, S Vieweg, H Kwak, CU Lim, S Sengun, A Jahanian, P Ortiz
Proceedings of the 2017 ACM SIGCHI conference on creativity and cognition …, 2017
82017
Discovering Social and Aesthetic Categories of Avatars: A Bottom-Up Artificial Intelligence Approach Using Image Clustering.
CU Lim, A Liapis, DF Harrell
DiGRA/FDG, 2016
82016
Developing social identity models of players from game telemetry data
CU Lim, D Harrell
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2014
72014
Trespass, nuisance, and spam: 11th century common law meets the internet
RJ Aalberts, P Poon, P Thistle
Communications of the ACM 50 (12), 40-45, 2007
72007
The marginal: A game for modeling players' perceptions of gradient membership in avatar categories
CU Lim, DF Harrell
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015
52015
The Chimeria Platform: User Empowerment through Expressing Social Group Membership Phenomena
DF Harrell, D Kao, CU Lim, J Lipshin, A Sutherland
Proceedings of the Digital Humanities Conference, 2014
52014
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