Loïc Caroux
Loïc Caroux
UT2 Associate Professor, CLLE (CNRS - UT2), TMBI (Univ. Toulouse)
Verified email at univ-tlse2.fr - Homepage
Title
Cited by
Cited by
Year
Player–video game interaction: A systematic review of current concepts
L Caroux, K Isbister, L Le Bigot, N Vibert
Computers in Human Behavior 48, 366-381, 2015
742015
Verification of daily activities of older adults: a simple, non-intrusive, low-cost approach
L Caroux, C Consel, L Dupuy, H Sauzéon
Proceedings of the 16th international ACM SIGACCESS conference on Computers …, 2014
252014
Maximizing players’ anticipation by applying the proximity-compatibility principle to the design of video games
L Caroux, L Le Bigot, N Vibert
Human Factors 53 (2), 103-117, 2011
202011
Influence of head-up displays’ characteristics on user experience in video games
L Caroux, K Isbister
International Journal of Human-Computer Studies 87, 65-79, 2016
172016
Impact of the motion and visual complexity of the background on players' performance in video game-like displays
L Caroux, L Le Bigot, N Vibert
Ergonomics 56 (12), 1863-1876, 2013
172013
The influence of story consistency and reading context on the construction of documents models from multiple sources
JF Rouet, MA Britt, L Caroux, C Nivet, L Le Bigot
13th Biennial International Conference of the European Association for …, 2009
72009
Investigating memory constraints on recall of options in interactive voice response system messages
L Le Bigot, L Caroux, C Ros, A Lacroix, V Botherel
Behaviour & Information Technology 32 (2), 106-116, 2013
52013
Impairment of shooting performance by background complexity and motion.
L Caroux, L Le Bigot, N Vibert
Experimental Psychology 62 (2), 98, 2015
42015
Towards context-aware assistive applications for aging in place via real-life-proof activity detection
L Caroux, C Consel, L Dupuy, H Sauzéon
Journal of ambient intelligence and smart environments 10 (6), 445-459, 2018
32018
Détecter l'apparition d'objets sur un fond visuel en mouvement
L Caroux, N Vibert, L Le Bigot
32009
MAN: Mise en place d'une méthode d'évaluation croisée de l'accès aux ressources numériques
L Caroux, E Campo, N Vigouroux, E Bourreau, M Clerc, P Gorce, D Istrate, ...
IFRATH, 2018
22018
Designing an accessible and engaging email application for aging in place
L Caroux, C Consel, H Sauzéon, L Dupuy
2017 IEEE SmartWorld, Ubiquitous Intelligence & Computing, Advanced …, 2017
22017
Vers une utilisabilité spécifique des jeux vidéo?
L Caroux, L Le Bigot, N Vibert
22010
De l'intérêt de développer une vision systémique dans la conception d'une méthode d’observation multimodale pour l’étude de l’accessibilité numérique avec des personnes en …
N Vigouroux, E Campo, N Lompré, F Vella, L Caroux, J Jacquier-Bret, ...
De la démocratie sanitaire à la démocratie en santé, Vers la construction d …, 2019
12019
How visual background motion and task difficulty modulate players’ performance in a shooting task
L Caroux, L Le Bigot, N Vibert
Displays 38, 1-8, 2015
12015
Measuring aspects of player experience: A systematic review of human-computer interaction journals
L Caroux, K Isbister
12014
Influence d'arrière-plans en mouvement sur la performance de recherche visuelle
L Caroux, L Le Bigot, N Vibert
12011
Searching for an item in dynamic visual environments: Impact of a moving background on visual search
L Caroux, L Le Bigot, N Vibert
12010
Beneficial effects of spatial sharing of visual attention on player's performance in a video game
L Caroux, N Vibert, L Le Bigot
12009
Multimodal observation method of digital accessibility for elderly people
N Vigouroux, E Campo, F Vella, L Caroux, M Sacher, D Istrate, N Lompré, ...
IRBM, 2020
2020
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