Games of fear: A multi-faceted historical account of the horror genre in video games C Therrien Horror video games: Essays on the fusion of fear and play, 26-45, 2009 | 67 | 2009 |
Inspecting video game historiography through critical lens: Etymology of the first-person shooter genre C Therrien Game Studies 15 (2), 2015 | 51 | 2015 |
Methodological questions in ‘interactive film studies’ B Perron, D Arsenault, M Picard, C Therrien New Review of Film and Television Studies 6 (3), 233-252, 2008 | 45 | 2008 |
Video games caught up in history C Therrien Before the crash: Early video game history, 9-29, 2012 | 43 | 2012 |
Immersion C Therrien The Routledge companion to video game studies, 564-571, 2023 | 39 | 2023 |
Enter the bit wars: A study of video game marketing and platform crafting in the wake of the TurboGrafx-16 launch C Therrien, M Picard New media & society 18 (10), 2323-2339, 2016 | 28 | 2016 |
Graphics in video games C Therrien The video game explosion: A history from Pong to Playstation and beyond, 239-250, 2008 | 19 | 2008 |
ILLUSION, IDÉALISATION, GRATIFICATION. L'IMMERSION DANS LES UNIVERS DE FICTION À L'ÈRE DU JEU VIDÉO C THERRIEN | 18 | 2011 |
Da Spacewar! a Gears of War, o come l'immagine videoludica č diventata pių cinematografica B Perron, C Therrien bianco e nero 70 (2), 40-0, 2009 | 15 | 2009 |
The Media Snatcher: PC/CORE/TURBO/ENGINE/GRAFX/16/CDROM2/SUPER/DUO/ARCADE/RX C Therrien | 14 | 2019 |
La présence vidéoludique: de l’illusion à la projection dans l’écosystème affectif de la fiction C Therrien Avatars, personnages et acteurs virtuels, 224-247, 2013 | 14 | 2013 |
The Media Snatcher: PC C Therrien CORE/TURBO/ENGINE/GRAFX/16/CDROM2/SUPER/DUO/ARCADE/RX, 2019 | 12 | 2019 |
From Video Games to Virtual Reality (and Back). Introducing HACS (Historical-Analytical Comparative System) for the Documentation of Experiential Configurations in Gaming History. C Therrien DiGRA conference, 2017 | 12 | 2017 |
Introduction:‘It’s [Not Just] in the Game’: The Promotional Context of Video Games E Vollans, S Janes, C Therrien, D Arsenault Kinephanos: Journal of Media Studies and Popular Culture 7 (1), 1-6, 2017 | 12 | 2017 |
To get help, please press X C Therrien The Rise of the Assistance Paradigm in Video Game Design.. In DiGRA Conference, 2011 | 12 | 2011 |
Techno-industrial celebration, misinformation echo chambers, and the distortion cycle. An Introduction to the History of Games International Conference proceedings C Therrien, M Picard History of Games International Conference, 1-11, 2014 | 11 | 2014 |
CD-Rom Games C Therrien In: The Video GameExplosion: A Historyfrom PONG to PlayStation® and Beyond …, 2008 | 11 | 2008 |
Now You’re Playing with Adverts: A Repertoire of Frames for the Historical Study of Game Culture through Marketing Discourse C Therrien, I Lefebvre Kinephanos: Journal of Media Studies and Popular Culture 7 (1), 2017 | 9 | 2017 |
>> Pointez-et-cliquez ici<< Les figures d'interactivité dans le cinéma interactif des premiers temps B Perron, C Therrien Lo stile cinematografico/Film Style, 395-403, 2007 | 9 | 2007 |
From the Deceptively Simple to the Pleasurably Complex: The Rise of Cooperative Address in the History of Video Games C Therrien Handbook of Digital Games, 548-572, 2014 | 8 | 2014 |