Jonas Schild
TitleCited byYear
Exergame design for elderly users: the case study of SilverBalance
KM Gerling, J Schild, M Masuch
Proceedings of the 7th International Conference on Advances in Computer …, 2010
1652010
Understanding user experience in stereoscopic 3D games
J Schild, J LaViola, M Masuch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2012
1002012
ABC-Sprints: adapting Scrum to academic game development courses
J Schild, R Walter, M Masuch
Proceedings of the Fifth International Conference on the Foundations of …, 2010
412010
Evaluating user performance in 3D stereo and motion enabled video games
A Kulshreshth, J Schild, JJ LaViola Jr
Proceedings of the International Conference on the Foundations of Digital …, 2012
342012
Exergaming for elderly: analyzing player experience and performance
KM Gerling, J Schild, M Masuch
Mensch & Computer 11, 401, 2011
31*2011
Creating and analyzing stereoscopic 3d graphical user interfaces in digital games
J Schild, L Bölicke, JJ LaViola Jr, M Masuch
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2013
222013
Gameplay experience testing with playability and usability surveys–An experimental pilot study
L Nacke, J Schild, J Niesenhaus
Playability and player experience: Proceedings of the Fun and Games 2010 …, 2010
222010
Fundamentals of stereoscopic 3d game design
J Schild, M Masuch
Entertainment Computing–ICEC 2011, 155-160, 2011
212011
Altering gameplay behavior using stereoscopic 3D vision-based video game design
J Schild, JJ LaViola Jr, M Masuch
Proceedings of the 32nd annual ACM conference on Human factors in computing …, 2014
192014
Multi-touch focus+ context sketch-based interaction
U Hahne, J Schild, S Elstner, M Alexa
Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and …, 2009
172009
Game design for ad-hoc multi-touch gameplay on large tabletop displays
J Schild, M Masuch
Proceedings of The International Academic Conference on the Future of Game …, 2010
82010
Integrating stereoscopic video in 3d games
J Schild, S Seele, M Masuch
Entertainment Computing–ICEC 2011, 124-135, 2011
72011
Deep Gaming-The Creative and Technological Potential of Stereoscopic 3D Vision for Interactive Entertainment
J Schild
CreateSpace Independent Publishing Platform, 2014
52014
Creativity room 5555: evoking creativity in game design amongst CS students
T Göttel, J Schild
Proceedings of the 16th annual joint conference on Innovation and technology …, 2011
52011
The 3D sketch slice: Precise 3D volume annotations in virtual environments
J Schild, T Holtkämper, M Bogen
Joint Virtual Reality Conference of EGVE-ICAT-EuroVR, 65-72, 2009
52009
YouDash3D: exploring depth-based game mechanics and stereoscopic video in S3D gaming
J Schild, S Seele, M Masuch
Proceedings of the 8th International Conference on Advances in Computer …, 2011
42011
Formalizing the potential of stereoscopic 3D user experience in interactive entertainment
J Schild, M Masuch
IS&T/SPIE Electronic Imaging, 93911D-93911D-12, 2015
32015
Designing stereoscopic information visualization for 3D-TV: What can we learn from S3D gaming?
J Schild, M Masuch
IS&T/SPIE Electronic Imaging, 82882P-82882P-12, 2012
32012
YouDash3D: exploring stereoscopic 3D gaming for 3D movie theaters
J Schild, S Seele, M Masuch
Society of Photo-Optical Instrumentation Engineers (SPIE) Conference Series …, 2012
22012
Multi-pass rendering of stereoscopic video on consumer graphics cards
J Schild, S Seele, J Fischer, M Masuch
Symposium on Interactive 3D Graphics and Games, 209-209, 2011
22011
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Articles 1–20