Children and Minecraft: A survey of children’s digital play J Mavoa, M Carter, M Gibbs New media & society 20 (9), 3283-3303, 2018 | 52 | 2018 |
Situating the Appeal of Fortnite Within Children’s Changing Play Cultures M Carter, K Moore, J Mavoa, H Horst, L Gaspard Games and Culture 15 (4), 453-471, 2020 | 26 | 2020 |
Beyond Addiction: Positive and Negative Parent Perceptions of Minecraft Play J Mavoa, M Carter, M Gibbs The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, 171-181, 2017 | 25 | 2017 |
Constructing the young child media user in Australia: a discourse analysis of Facebook comments J Mavoa, M Gibbs, M Carter Journal of Children and Media 11 (3), 330-346, 2017 | 23 | 2017 |
Children’s perspectives and attitudes towards Fortnite ‘addiction’ M Carter, K Moore, J Mavoa, L Gaspard, H Horst Media International Australia 176 (1), 138-151, 2020 | 8 | 2020 |
Why Young Children Don’t Play: Parents’ Accounts of Non-engagement with Digital Games J Mavoa, B Nansen, M Gibbs, M Carter Digitising Early Childhood International Conference, 2017 | 6 | 2017 |
Sometimes I Like Killing as a Treat”: Children’s Transgressive Play in Minecraft J Mavoa, M Gibbs, B Nansen Proceedings of the 2020 Digital Games Research Association Conference (DiGRA …, 2020 | 1 | 2020 |
Synchronizing multi-perspectival data of children’s digital play at home J Mavoa, B Nansen, M Carter, M Gibbs Digital Creativity, 1-16, 2022 | | 2022 |
More than digital Lego: A study of children's play in Minecraft J Mavoa | | 2021 |
It’s not an island, it’sa world: Fornite, Temporality, and Worldness M Carter, K Moore, J Mavoa | | 2020 |
“I Burnt His Whole House Down!”: Describing Aggressive Play in Minecraft J Mavoa | | 2019 |
Mapping Melbourne Children’s Digital Play J Mavoa, M Carter 4TH ANNUAL DOCTORAL COLLOQUIUM, 55, 2016 | | 2016 |
Beyond Addiction J Mavoa, M Carter, M Gibbs | | |
Pakeha Discourse on Maori/Pakeha Relations and Asian immigration in Letters to the Editor: A Critical Discourse Analysis J Mavoa | | |