Jeffrey Earp
Jeffrey Earp
Istituto per le Tecnologie Didattiche, CNR
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An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
EA Boyle, T Hainey, TM Connolly, G Gray, J Earp, M Ott, T Lim, M Ninaus, ...
Computers & Education 94, 178-192, 2016
Gamification and education: A literature review
I Caponetto, J Earp, M Ott
European Conference on Games Based Learning 1, 50, 2014
Framing the adoption of serious games in formal education.
S Arnab, R Berta, J Earp, S De Freitas, M Popescu, M Romero, I Stanescu, ...
Electronic Journal of e-learning 10 (2), 159-171, 2012
Learning through playing for or against each other? Promoting collaborative learning in digital game based learning
M Romero, M Usart, M Ott, J Earp, S de Freitas, S Arnab
Pedagogical plans as communication oriented objects
G Olimpo, RM Bottino, J Earp, M Ott, F Pozzi, M Tavella
Computers & Education 55 (2), 476-488, 2010
The Nordic approach to introducing Computational Thinking and programming in compulsory education
S Bocconi, A Chioccariello, J Earp
Report prepared for the Nordic@ BETT2018 Steering Group, 397-400, 2018
Approaches to collaborative game-making for fostering 21st century skills
S Bermingham, N Charlier, F Dagnino, J Duggan, J Earp, K Kiili, E Luts, ...
European Conference on Games Based Learning, 45, 2013
Narrative serious game mechanics (NSGM)–insights into the narrative-pedagogical mechanism
T Lim, S Louchart, N Suttie, JB Hauge, IA Stanescu, IM Ortiz, ...
International conference on serious games, 23-34, 2014
Hot issues in game enhanced learning: the GEL viewpoint
S de Freitas, J Earp, M Ott, K Kiili, M Ney, M Popescu, M Romero, M Usart, ...
Procedia Computer Science 15, 25-31, 2012
Fostering reflection in ICT-based pedagogical planning
J Earp, F Pozzi
Proceedings of the first International LAMS conference, 35-44, 2006
Supporting the design of pilot learning activities with the Pedagogical Plan Manager
RM Bottino, J Earp, G Olimpo, M Ott, F Pozzi, M Tavella
IFIP World Computer Congress, TC 3, 37-44, 2008
Game making for learning: A systematic review of the research literature
J Earp
Proceedings of 8th international conference of education, research and …, 2015
Supporting human capital development with serious games: An analysis of three experiences
J Earp, M Ott, M Popescu, M Romero, M Usart
Computers in Human Behavior 30, 715-720, 2014
Serious games in formal education: Discussing some critical aspects
M Popescu, S Arnab, R Berta, J Earp, S De Freitas, M Romero, I Stanescu, ...
Sharing digital resources in teacher education: an ontology-based approach
S Alvino, S Bocconi, P Boytchev, J Earp, L Sarti
Demetra EOOD, 2009
Facilitating educators’ knowledge sharing with dedicated Information Systems
J Earp, M Ott, F Pozzi
Computers in human behavior 29 (2), 445-455, 2013
Learning through playing for or against each other
M Romero, M Usart, M Ott, J Earp, S de Freitas, S Arnab
Promoting Collaborative Learning in Digital Game Based Learning, ECIS, 2012
Paving the way to Game Based Learning: a question matrix for Teacher Reflection
M Ney, V Emin, J Earp
Procedia Computer Science 15, 17-24, 2012
A multi-dimensional space for learning design representations and tools
F Pozzi, D Persico, J Earp
The art & science of learning design, 49-62, 2015
Learner collaboration in digital game making: an emerging trend
J Earp, F Dagnino, K Kiili, C Kiili, P Tuomi, N Whitton
Learning & Teaching with Media & Technology 439, 2013
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