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Geneva M. Smith
Title
Cited by
Cited by
Year
What Lies Beneath—A Survey of Affective Theory Use in Computational Models of Emotion
GM Smith, J Carette
IEEE Transactions on Affective Computing, 2022
72022
Effects of interior bezel size and configuration on gaming performance with large tiled displays
G Smith, RJ Teather, J Lass, J Carette
2015 IEEE Games Entertainment Media Conference (GEM), 1-8, 2015
52015
Design Foundations for Emotional Game Characters
G Smith, J Carette
Eludamos: Journal for Computer Game Culture 10 (1), 109-140, 2019
42019
GLaDOS: Integrating Emotion-Based Behaviours into Non-Player Characters in Computer Role-Playing Games
GM Smith
McMaster University, 2017
32017
Building Test Cases for Video Game-Focused Computational Models of Emotion
GM Smith, J Carette
1st Interdisciplinary Design of Emotion Sensitive Agents (IDEA) Workshop, 2023
2023
Conversations with Games: Emergent Narratives and Gameplay Experience
S Soraine, G Smith, N Brett
2nd International Conference on Games and Narrative (ICGaN) - Isolation and …, 2023
2023
Start Your EM (otion En) gine: Towards Computational Models of Emotion for Improving the Believability of Video Game Non-Player Characters
GM Smith
McMaster University, 2023
2023
Start Your EMgine—A Methodology for Choosing Emotion Theories for Computational Models of Emotion
GM Smith, J Carette
Available at SSRN 4327741, 2023
2023
Effects of Bezel Size in Large Tiled Display Gaming
G Smith, RJ Teather, J Lass, J Carette
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 129-129, 2015
2015
Discussing the Effects of Visual Scaling on Games
N Brett, J Carette, G Dalimonte, A Olejarz, G Smith, S Soraine
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Articles 1–10