C Shaun Longstreet
C Shaun Longstreet
Director, Center for Teaching and Learning, Marquette University
Adresse e-mail validée de marquette.edu
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Software engineering senior design course: experiences with agile game development in a capstone project
T Smith, KML Cooper, CS Longstreet
Proceedings of the 1st International Workshop on Games and Software …, 2011
292011
A meta-model for developing simulation games in higher education and professional development training
CS Longstreet, K Cooper
2012 17th International Conference on Computer Games (CGAMES), 39-44, 2012
242012
Towards model-driven game engineering for serious educational games: Tailored use cases for game requirements
KML Cooper, CS Longstreet
2012 17th International Conference on Computer Games (CGAMES), 208-212, 2012
232012
Collaborative and cooperative games: Facts and assumptions
CI Sedano, MB Carvalho, N Secco, CS Longstreet
2013 International Conference on Collaboration Technologies and Systems (CTS …, 2013
152013
Use of game development in computer science and software engineering education
AI Wang, B Wu
CooperK. ML ScacchiW.(Eds.), Computer Games and Software Engineering, 31-58, 2015
132015
Computer games and software engineering
KML Cooper, W Scacchi
CRC Press, 2015
112015
Semi-automated serious educational game generation: A component-based game engineering approach
R Daconceicao, C Locke, K Cooper, CS Longstreet
Proceedings of CGAMES'2013 USA, 222-227, 2013
92013
Developing a meta-model for serious games in higher education
CS Longstreet, KML Cooper
2012 IEEE 12th International Conference on Advanced Learning Technologies …, 2012
92012
Using games in software engineering education to increase student success and retention
CS Longstreet, KL Cooper
2011 24th IEEE-CS Conference on Software Engineering Education and Training …, 2011
82011
(Semi-) automatic categorization of natural language requirements
E Knauss, D Ott
International Working Conference on Requirements Engineering: Foundation for …, 2014
62014
Towards model-driven requirements engineering for serious educational games: Informal, semi-formal, and formal models
KML Cooper, ES Nasr, CS Longstreet
International Working Conference on Requirements Engineering: Foundation for …, 2014
62014
The trouble with disciplining disciplines
CS Longstreet
New Directions for Teaching and Learning 2011 (125), 21-29, 2011
62011
Curriculum design factors for constructing serious educational game: A learning objective centric approach
CS Longstreet, K Cooper
2014 Computer Games: AI, Animation, Mobile, Multimedia, Educational and …, 2014
52014
Experience report: A sustainable serious educational game capstone project
CS Longstreet, K Cooper
Proceedings of CGAMES'2013 USA, 217-221, 2013
42013
Towards a lightweight approach for modding serious educational games: Assisting novice designers
J Dahleen, A Hunsberger, R Weber, D Brylow, CS Longstreet, ...
Proceedings of the 20th International Conference on Distributed Multimedia …, 2014
32014
Model-driven Engineering of Serious Educational Games: Integrating Learning Objectives for Subject Specific Topics and Transferable Skills
KML Cooper, CS Longstreet
22015
Native cultic leadership in the Empire: Foundations for Achaemenid hegemony in Persian Judah.
CS Longstreet
22004
Using Simulation Training Games to Create More Active and Student Centered Learning Environments for Software and Systems Engineering Education.
TS Smith, AD Tull, KML Cooper, CS Longstreet
SIMULTECH, 386-392, 2011
12011
◾ Model-Driven Engineering of Serious Objectives for Subject-Specific Topics and Transferable Skills
ILKML COOPER, S LONGSTREET
Computer Games and Software Engineering, 68-99, 2015
2015
Panel: Game Programs in Higher Education-Connecting Colleges with Corporations.
KML Cooper, CS Longstreet
FDG, 2015
2015
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