The video game theory reader MJP Wolf, B Perron Routledge, 2013 | 789 | 2013 |
The video game theory reader 2 B Perron, MJP Wolf, TH Apperley Routledge, 2009 | 348 | 2009 |
In the frame of the magic cycle: The circle (s) of gameplay D Arsenault, B Perron The video game theory reader 2, 131-154, 2008 | 246 | 2008 |
The Routledge companion to video game studies MJP Wolf, B Perron Taylor & Francis, 2023 | 183 | 2023 |
A cognitive psychological approach to gameplay emotions B Perron Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play, 2005 | 148 | 2005 |
Horror video games: Essays on the fusion of fear and play B Perron McFarland, 2014 | 142 | 2014 |
Sign of a threat: The effects of warning systems in survival horror games B Perron Cosign 2004 proceedings, 132-141, 2004 | 135 | 2004 |
The world of scary video games B Perron Bloomsbury Publishing, 2018 | 129 | 2018 |
From gamers to players and gameplayers: The example of interactive movies B Perron The video game theory reader, 237-258, 2013 | 125 | 2013 |
Introducción a la teoría del videojuego MJP Wolf, B Perron Formats: revista de comunicació audiovisual, 2005 | 123 | 2005 |
The survival horror: The extended body genre B Perron Horror video games: Essays on the fusion of fear and play, 121-143, 2009 | 106 | 2009 |
The heuristic circle of gameplay: the case of survival horror B Perron Gaming realities: A challenge for digital culture, 62-71, 2006 | 66 | 2006 |
Coming to play at frightening yourself: Welcome to the world of horror video games B Perron Aesthetics of Play, 14-15, 2005 | 54 | 2005 |
Methodological questions in ‘interactive film studies’ B Perron, D Arsenault, M Picard, C Therrien New Review of Film and Television Studies 6 (3), 233-252, 2008 | 49 | 2008 |
An introduction to the video game theory MJP Wolf Formats: revista de comunicació audiovisual, 2005 | 46 | 2005 |
Video games and the mind: Essays on cognition, affect and emotion B Perron, F Schröter McFarland, 2016 | 41 | 2016 |
The video game theory reader A McMahan Immersion, engagement and presence: A method for analyzing 3D video game/New …, 2003 | 40 | 2003 |
Introduction: Gaming after dark B Perron Horror video games: Essays on the fusion of fear and play, 3-14, 2009 | 37 | 2009 |
Jeu vidéo et émotions B Perron Le game design de jeux vidéo. Approches de l’expression vidéoludique, 347-366, 2006 | 30 | 2006 |
Genre Profile: Interactive Movies B Perron The video game explosion: A history from PONG to PlayStation and beyond, 127-133, 2008 | 28 | 2008 |