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Bernard Perron
Bernard Perron
Professeur de cinéma, Université de Montréal
Adresse e-mail validée de umontreal.ca
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Citée par
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Année
The video game theory reader
MJP Wolf, B Perron
Routledge, 2013
7892013
The video game theory reader 2
B Perron, MJP Wolf, TH Apperley
Routledge, 2009
3482009
In the frame of the magic cycle: The circle (s) of gameplay
D Arsenault, B Perron
The video game theory reader 2, 131-154, 2008
2462008
The Routledge companion to video game studies
MJP Wolf, B Perron
Taylor & Francis, 2023
1832023
A cognitive psychological approach to gameplay emotions
B Perron
Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play, 2005
1482005
Horror video games: Essays on the fusion of fear and play
B Perron
McFarland, 2014
1422014
Sign of a threat: The effects of warning systems in survival horror games
B Perron
Cosign 2004 proceedings, 132-141, 2004
1352004
The world of scary video games
B Perron
Bloomsbury Publishing, 2018
1292018
From gamers to players and gameplayers: The example of interactive movies
B Perron
The video game theory reader, 237-258, 2013
1252013
Introducción a la teoría del videojuego
MJP Wolf, B Perron
Formats: revista de comunicació audiovisual, 2005
1232005
The survival horror: The extended body genre
B Perron
Horror video games: Essays on the fusion of fear and play, 121-143, 2009
1062009
The heuristic circle of gameplay: the case of survival horror
B Perron
Gaming realities: A challenge for digital culture, 62-71, 2006
662006
Coming to play at frightening yourself: Welcome to the world of horror video games
B Perron
Aesthetics of Play, 14-15, 2005
542005
Methodological questions in ‘interactive film studies’
B Perron, D Arsenault, M Picard, C Therrien
New Review of Film and Television Studies 6 (3), 233-252, 2008
492008
An introduction to the video game theory
MJP Wolf
Formats: revista de comunicació audiovisual, 2005
462005
Video games and the mind: Essays on cognition, affect and emotion
B Perron, F Schröter
McFarland, 2016
412016
The video game theory reader
A McMahan
Immersion, engagement and presence: A method for analyzing 3D video game/New …, 2003
402003
Introduction: Gaming after dark
B Perron
Horror video games: Essays on the fusion of fear and play, 3-14, 2009
372009
Jeu vidéo et émotions
B Perron
Le game design de jeux vidéo. Approches de l’expression vidéoludique, 347-366, 2006
302006
Genre Profile: Interactive Movies
B Perron
The video game explosion: A history from PONG to PlayStation and beyond, 127-133, 2008
282008
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