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Guillaume Levieux
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Measuring the level of difficulty in single player video games
MV Aponte, G Levieux, S Natkin
Entertainment Computing 2 (4), 205-213, 2011
1062011
How to analyse therapeutic games: the player/game/therapy model
S Mader, S Natkin, G Levieux
Entertainment Computing-ICEC 2012: 11th International Conference, ICEC 2012 …, 2012
792012
Scaling the level of difficulty in single player video games
MV Aponte, G Levieux, S Natkin
Entertainment Computing–ICEC 2009: 8th International Conference, Paris …, 2009
542009
Dynamic Difficulty Adjustment Impact on Players' Confidence.
T Constant, G Levieux
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
432019
Difficulty in videogames: an experimental validation of a formal definition
MV Aponte, G Levieux, S Natkin
Proceedings of the 8th International Conference on Advances in Computer …, 2011
432011
Designing tangible video games: lessons learned from the sifteo cubes
C Pillias, R Robert-Bouchard, G Levieux
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2014
322014
A game design method for therapeutic games
S Mader, G Levieux, S Natkin
2016 8th International Conference on Games and Virtual Worlds for Serious …, 2016
312016
Udock, the interactive docking entertainment system
G Levieux, G Tiger, S Mader, JF Zagury, S Natkin, M Montes
Faraday discussions 169, 425-441, 2014
312014
Mesure de la difficulte des jeux video
G Levieux
Conservatoire national des arts et metiers-CNAM, 2011
252011
An out-of-character approach to emergent game narratives.
S Chauvin, G Levieux, JY Donnart, S Natkin
FDG, 2014
182014
Dialogs taking into account experience, emotions and personality
AG Bosser, G Levieux, K Sehaba, A Buendia, V Corruble, ...
Proceedings of the 2nd international conference on Digital interactive media …, 2007
182007
From Objective to Subjective Difficulty Evaluation in Video Games
T Constant, G Levieux, A Buendia, S Natkin
IFIP Conference on Human-Computer Interaction (INTERACT), 107-127, 2017
162017
Difficulty influence on motivation over time in video games using survival analysis
T Allart, G Levieux, M Pierfitte, A Guilloux, S Natkin
Proceedings of the 12th International Conference on the Foundations of …, 2017
162017
Making sense of emergent narratives: An architecture supporting player-triggered narrative processes
S Chauvin, G Levieux, JY Donnart, S Natkin
2015 IEEE Conference on Computational Intelligence and Games (CIG), 91-98, 2015
122015
Design Influence on Player Retention : A Method Based on Time Varying Survival Analysis
T Allart, G Levieux, S Natkin, A Guilloux
IEEE Computational Intelligence and Games (CIG), 254-261, 2016
92016
Shape Similarity System driven by Digital Elevation Models for Non-rigid Shape Retrieval.
D Craciun, G Levieux, M Montes
3DOR@ Eurographics, 2017
72017
-logit: Dynamic Difficulty Adjustment Using Few Data Points
WR Fernandes, G Levieux
Joint International Conference on Entertainment Computing and Serious Games …, 2019
52019
Protein shape retrieval: SHREC'17 track
N Song, D Craciun, CW Christoffer, X Han, D Kihara, G Levieux, ...
Proceedings of the Workshop on 3D Object Retrieval, 67-74, 2017
52017
Towards real-time interactive visualization modes of molecular surfaces: examples with udock
G Levieux, M Montes
2015 IEEE 1st International Workshop on Virtual and Augmented Reality for …, 2015
52015
Genetic-wfc: Extending wave function collapse with genetic search
R Bailly, G Levieux
IEEE Transactions on Games 15 (1), 36-45, 2022
22022
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