Guillaume Levieux
Title
Cited by
Cited by
Year
Measuring the level of difficulty in single player video games
MV Aponte, G Levieux, S Natkin
Entertainment Computing 2 (4), 205-213, 2011
502011
How to analyse therapeutic games: the player/game/therapy model
S Mader, S Natkin, G Levieux
International Conference on Entertainment Computing, 193-206, 2012
462012
Scaling the level of difficulty in single player video games
MV Aponte, G Levieux, S Natkin
International Conference on Entertainment Computing, 24-35, 2009
352009
Designing tangible video games: lessons learned from the sifteo cubes
C Pillias, R Robert-Bouchard, G Levieux
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2014
172014
An out-of-character approach to emergent game narratives.
S Chauvin, G Levieux, JY Donnart, S Natkin
FDG, 2014
162014
Mesure de la difficulte des jeux video
G Levieux
162011
Udock, the interactive docking entertainment system
G Levieux, G Tiger, S Mader, JF Zagury, S Natkin, M Montes
Faraday discussions 169, 425-441, 2014
142014
Difficulty in videogames: an experimental validation of a formal definition
MV Aponte, G Levieux, S Natkin
Proceedings of the 8th International Conference on Advances in Computer …, 2011
132011
Dialogs taking into account experience, emotions and personality
AG Bosser, G Levieux, K Sehaba, A Buendia, V Corruble, ...
Proceedings of the 2nd international conference on Digital interactive media …, 2007
132007
A game design method for therapeutic games
S Mader, G Levieux, S Natkin
2016 8th International Conference on Games and Virtual Worlds for Serious …, 2016
112016
Design Influence on Player Retention : A Method Based on Time Varying Survival Analysis
T Allart, G Levieux, S Natkin, A Guilloux
IEEE Computational Intelligence and Games (CIG), 254-261, 2016
72016
Making sense of emergent narratives: An architecture supporting player-triggered narrative processes
S Chauvin, G Levieux, JY Donnart, S Natkin
2015 IEEE Conference on Computational Intelligence and Games (CIG), 91-98, 2015
72015
Dynamic Difficulty Adjustment Impact on Players' Confidence.
T Constant, G Levieux
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
52019
Difficulty influence on motivation over time in video games using survival analysis
T Allart, G Levieux, M Pierfitte, A Guilloux, S Natkin
Proceedings of the 12th International Conference on the Foundations of …, 2017
52017
From Objective to Subjective Difficulty Evaluation in Video Games
T Constant, G Levieux, A Buendia, S Natkin
IFIP Conference on Human-Computer Interaction (INTERACT), 107-127, 2017
42017
Protein shape retrieval: SHREC'17 track
N Song, D Craciun, CW Christoffer, X Han, D Kihara, G Levieux, ...
Proceedings of the Workshop on 3D Object Retrieval, 67-74, 2017
22017
Towards real-time interactive visualization modes of molecular surfaces: examples with Udock
G Levieux, M Montes
2015 IEEE 1st International Workshop on Virtual and Augmented Reality for …, 2015
22015
Shape Similarity System driven by Digital Elevation Models for Non-rigid Shape Retrieval.
D Craciun, G Levieux, M Montes
3DOR, 2017
12017
-logit: Dynamic Difficulty Adjustment Using Few Data Points
WR Fernandes, G Levieux
Joint International Conference on Entertainment Computing and Serious Games …, 2019
2019
Out of context augmented navfields: designing crowd choreographies
G Levieux, S Natkin, A Topol
International Conference on Entertainment Computing, 326-332, 2012
2012
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Articles 1–20