A deep learning framework for character motion synthesis and editing D Holden, J Saito, T Komura ACM Transactions on Graphics (TOG) 35 (4), 1-11, 2016 | 467 | 2016 |
Phase-functioned neural networks for character control D Holden, T Komura, J Saito ACM Transactions on Graphics (TOG) 36 (4), 1-13, 2017 | 399 | 2017 |
Learning motion manifolds with convolutional autoencoders D Holden, J Saito, T Komura, T Joyce SIGGRAPH Asia 2015 technical briefs, 1-4, 2015 | 241 | 2015 |
DReCon: data-driven responsive control of physics-based characters K Bergamin, S Clavet, D Holden, JR Forbes ACM Transactions On Graphics (TOG) 38 (6), 1-11, 2019 | 104 | 2019 |
A recurrent variational autoencoder for human motion synthesis I Habibie, D Holden, J Schwarz, J Yearsley, T Komura 28th British Machine Vision Conference, 2017 | 95 | 2017 |
Robust solving of optical motion capture data by denoising D Holden ACM Transactions on Graphics (TOG) 37 (4), 1-12, 2018 | 68 | 2018 |
Fast neural style transfer for motion data D Holden, I Habibie, I Kusajima, T Komura IEEE computer graphics and applications 37 (4), 42-49, 2017 | 56 | 2017 |
Subspace neural physics: Fast data-driven interactive simulation D Holden, BC Duong, S Datta, D Nowrouzezahrai Proceedings of the 18th annual ACM SIGGRAPH/Eurographics Symposium on …, 2019 | 48 | 2019 |
Learned motion matching D Holden, O Kanoun, M Perepichka, T Popa ACM Transactions on Graphics (TOG) 39 (4), 53: 1-53: 12, 2020 | 42 | 2020 |
Learning an inverse rig mapping for character animation D Holden, J Saito, T Komura Proceedings of the 14th ACM SIGGRAPH/Eurographics Symposium on Computer …, 2015 | 27 | 2015 |
Neural network ambient occlusion D Holden, J Saito, T Komura SIGGRAPH ASIA 2016 Technical Briefs, 1-4, 2016 | 15 | 2016 |
Learning inverse rig mappings by nonlinear regression D Holden, J Saito, T Komura IEEE transactions on visualization and computer graphics 23 (3), 1167-1178, 2016 | 10 | 2016 |
Robust marker trajectory repair for mocap using kinematic reference M Perepichka, D Holden, SP Mudur, T Popa Motion, interaction and games, 1-10, 2019 | 8 | 2019 |
Scanning and animating characters dressed in multiple-layer garments P Hu, T Komura, D Holden, Y Zhong The Visual Computer 33 (6), 961-969, 2017 | 7 | 2017 |
Supertrack: Motion tracking for physically simulated characters using supervised learning L Fussell, K Bergamin, D Holden ACM Transactions on Graphics (TOG) 40 (6), 1-13, 2021 | 6 | 2021 |
Data-Driven Character Animation Synthesis T Komura, I Habibie, J Schwarz, D Holden Handbook of Human Motion, 1-29, 2017 | 4 | 2017 |
Character control with neural networks and machine learning D Holden Proc. of GDC 2018, 2018 | 3 | 2018 |
Artist guided generation of video game production quality face textures C Murphy, S Mudur, D Holden, MA Carbonneau, D Ghafourzadeh, ... Computers & Graphics 98, 268-279, 2021 | 2 | 2021 |
Carpet unrolling for character control on uneven terrain M Miller, D Holden, R Al-Ashqar, C Dubach, K Mitchell, T Komura Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 193-198, 2015 | 2 | 2015 |
Appearance controlled face texture generation for video game characters C Murphy, S Mudur, D Holden, MA Carbonneau, D Ghafourzadeh, ... Motion, interaction and games, 1-11, 2020 | 1 | 2020 |