Marcos Slomp
Marcos Slomp
Unknown affiliation
Verified email at inf.ufrgs.br
TitleCited byYear
Softassign and em-icp on gpu
T Tamaki, M Abe, B Raytchev, K Kaneda
2010 First International Conference on Networking and Computing, 179-183, 2010
592010
Real-time photographic local tone reproduction using summed-area tables
MPB Slomp
182008
A gentle introduction to precomputed radiance transfer
MPB Slomp, MM Oliveira Neto, DI Patrício
Revista de informática teórica e aplicada. Porto Alegre. Vol. 13, n. 2 (2006 …, 2006
142006
Photorealistic real‐time rendering of spherical raindrops with hierarchical reflective and refractive maps
M Slomp, MW Johnson, T Tamaki, K Kaneda
Computer Animation and Virtual Worlds 22 (4), 393-404, 2011
82011
A tone reproduction operator accounting for mesopic vision
M Mikamo, M Slomp, T Tamaki, K Kaneda
ACM SIGGRAPH ASIA 2009 Posters, 41, 2009
72009
Perceptually inspired afterimage synthesis
M Mikamo, M Slomp, B Raytchev, T Tamaki, K Kaneda
Computers & Graphics 37 (4), 247-255, 2013
62013
3D keypoints detection from a 3D point cloud for real-time camera tracking
B Lin, T Tamaki, M Slomp, B Raytchev, K Kaneda, K Ichii
IEEJ transactions on electronics, Information and Systems 133 (1), 84-90, 2013
52013
GPU-based SoftAssign for maximizing image utilization in photomosaics
M Slomp, M Mikamo, B Raytchev, T Tamaki, K Kaneda
International Journal of Networking and Computing 1 (2), 211-229, 2011
52011
Screen-space ambient occlusion through summed-area tables
M Slomp, T Tamaki, K Kaneda
2010 First International Conference on Networking and Computing, 1-8, 2010
52010
Fast Local Tone Mapping, Summed-Area Tables and Mesopic Vision Simulation
M Slomp, M Mikamo, K Kaneda
Computer Graphics, 2012
42012
Maximizing image utilization in photomosaics
M Mikamo, M Slomp, S Yanase, B Raytchev, T Tamaki, K Kaneda
2010 First International Conference on Networking and Computing, 275-278, 2010
42010
CUDA-based implementations of Softassign and EM-ICP
T Tamaki
CVPR2010 demo, 2010
42010
Perceptually Based Afterimage Synthesis.
M Mikamo, M Slomp, B Raytchev, T Tamaki, K Kaneda
Eurographics (Short Papers), 17-20, 2012
22012
A Point-and-Shoot Technique for Immersive 3D Virtual Environments
RP Torchelsen, M Slomp, A Spritzer, LP Nedel
VI Brazilian Symposium on Computer Games and Digital Entertainment, 63, 2007
22007
Temporal Octrees for Compressing Dynamic Point Cloud Streams
M Slomp, H Kawasaki, R Furukawa, R Sagawa
2014 2nd International Conference on 3D Vision 2, 49-56, 2014
12014
Hardware-Accelerated Geometry Instancing for Surfel and Voxel Rendering of Scanned 4D Media
M Slomp, H Kawasaki, I Daribo, R Sagawa, R Furukawa, S Hiura, ...
11th International Conference on Quality Control by Artificial Vision (QCAV), 2013
1*2013
薄明視における視覚特性を考慮したトーンリプロダクション手法
三鴨道弘, 玉木徹, 金田和文
映像情報メディア学会誌 64 (9), 1372-1378, 2010
12010
Hardware-Accelerated Geometry Instancing for Surfel and Voxel Rendering of Scanned 4D Media
M Slomp, H Kawasaki, I Daribo, R Sagawa, R Furukawa, S Hiura, ...
Proceedings of 11th International Conference on Quality Control by …, 0
1
Exemplar-Based Hole-Filling Technique for Multiple Dynamic Objects
M Pagliardini, Y Akagi, M Slomp, R Furukawa, R Sagawa, H Kawasaki
Pacific-Rim Symposium on Image and Video Technology, 242-253, 2013
2013
Perceptually inspired afterimage synthesis: PROCEDURAL MODELING
M MIKAMO, M SLOMP, B RAYTCHEV, T TAMAKI, K KANEDA
Computers & graphics 37 (4), 247-255, 2013
2013
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