Adaptive logarithmic mapping for displaying high contrast scenes F Drago, K Myszkowski, T Annen, N Chiba Computer graphics forum 22 (3), 419-426, 2003 | 893 | 2003 |

Arboricity and subgraph listing algorithms N Chiba, T Nishizeki SIAM Journal on computing 14 (1), 210-223, 1985 | 587 | 1985 |

Planar graphs: Theory and algorithms T Nishizeki, N Chiba Elsevier, 1988 | 476 | 1988 |

A linear algorithm for embedding planar graphs using PQ-trees N Chiba, T Nishizeki, S Abe, T Ozawa Journal of computer and system sciences 30 (1), 54-76, 1985 | 295 | 1985 |

Drawing plane graphs nicely N Chiba, K Onoguchi, T Nishizeki Acta Informatica 22 (2), 187-201, 1985 | 142 | 1985 |

Two‐dimensional visual simulation of flames, smoke and the spread of fire N Chiba, K Muraoka, H Takahashi, M Miura The Journal of Visualization and Computer Animation 5 (1), 37-53, 1994 | 123 | 1994 |

Linear algorithms for convex drawings of planar graphs N Chiba, T Yamanouchi, T Nishizeki Progress in graph theory 173, 153-173, 1984 | 122 | 1984 |

Simple cellular automaton‐based simulation of ink behaviour and its application to *Suibokuga*‐like 3D rendering of treesQ Zhang, Y Sato, J Takahashi, K Muraoka, N Chiba The Journal of Visualization and Computer Animation 10 (1), 27-37, 1999 | 117 | 1999 |

The hamiltonian cycle problem is linear-time solvable for 4-connected planar graphs N Chiba, T Nishizeki Journal of Algorithms 10 (2), 187-211, 1989 | 116 | 1989 |

An erosion model based on velocity fields for the visual simulation of mountain scenery N Chiba, K Muraoka, K Fujita The Journal of Visualization and Computer Animation 9 (4), 185-194, 1998 | 111 | 1998 |

A hybrid method for real-time animation of trees swaying in wind fields S Ota, M Tamura, T Fujimoto, K Muraoka, N Chiba The Visual Computer 20 (10), 613-623, 2004 | 90 | 2004 |

Crack pattern simulation based on 3D surface cellular automata S Gobron, N Chiba The Visual Computer 17 (5), 287-309, 2001 | 78 | 2001 |

A linear 5-coloring algorithm of planar graphs N Chiba, T Nishizeki, N Saito Journal of Algorithms 2 (4), 317-327, 1981 | 59 | 1981 |

Visual simulation of water currents using a particle‐based behavioural model N Chiba, S Sanakanishi, K Yokoyama, K Muraoka, N Saito The Journal of Visualization and Computer Animation 6 (3), 155-171, 1995 | 52 | 1995 |

Visual simulation of botanical trees based on virtual heliotropism and dormancy break N Chiba, S Ohkawa, K Muraoka, M Miura The Journal of Visualization and Computer Animation 5 (1), 3-15, 1994 | 49 | 1994 |

Particle-based visual simulation of explosive flames D Takeshita, S Ota, M Tamura, T Fujimoto, K Muraoka, N Chiba 11th Pacific Conference onComputer Graphics and Applications, 2003 …, 2003 | 47 | 2003 |

Modeling leaf shapes using L-systems and genetic algorithms Y Rodkaew, C Lursinsap, T Fujimoto, S Siripant, P Chongstitvatana, ... International Conference NICOGRAPH, 73-78, 2002 | 45 | 2002 |

Rendering of forest scenery using 3D textures N Chiba, K Muraoka, A Doi, J Hosokawa The Journal of Visualization and Computer Animation 8 (4), 191-199, 1997 | 45 | 1997 |

1/f/sup/spl beta//noise-based real-time animation of trees swaying in wind fields S Ota, M Tamura, K Fujita, T Fujimoto, K Muraoka, N Chiba Proceedings Computer Graphics International 2003, 52-59, 2003 | 42 | 2003 |

An approximation algorithm for the maximum independent set problem on planar graphs N Chiba, T Nishizeki, N Saito SIAM Journal on Computing 11 (4), 663-675, 1982 | 39 | 1982 |