Melissa Rogerson
Melissa Rogerson
Computing and Information Systems, The University of Melbourne
Verified email at unimelb.edu.au - Homepage
Title
Cited by
Cited by
Year
" I Love All the Bits" The Materiality of Boardgames
MJ Rogerson, M Gibbs, W Smith
Proceedings of the 2016 CHI conference on human factors in computing systems …, 2016
572016
Cooperating to compete: The mutuality of cooperation and competition in boardgame play
MJ Rogerson, MR Gibbs, W Smith
Proceedings of the 2018 CHI conference on human factors in computing systems …, 2018
252018
Digitising Boardgames: Issues and Tensions
MJ Rogerson, M Gibbs, W Smith
DiGRA 2015 Diversity of Play: Games - Cultures - Identities, 2015
212015
Finding time for tabletop: Board game play and parenting
MJ Rogerson, M Gibbs
Games and Culture 13 (3), 280-300, 2018
172018
Playing Blind: Revealing the World of Gamers with Visual Impairment
R Andrade, MJ Rogerson, J Waycott, S Baker, F Vetere
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
162019
What can We Learn from Eye Tracking Boardgame Play?
MJ Rogerson, MR Gibbs, W Smith
Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017
82017
Exploring the Digital Hinterlands: Internet Practices Surrounding the Pursuit of "Offline" Hobbies
MJ Rogerson, M Gibbs, W Smith
The 18th Annual Conference of the Association of Internet Researchers, 2017
62017
Introducing the Gamer Information-Control Framework: Enabling Access to Digital Games for People with Visual Impairment
R Andrade, MJ Rogerson, J Waycott, S Baker, F Vetere
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
52020
Models and sociolinguistic factors in some Victorian second language programs: A progress report
M Clyne, C Jenkins, I Chen, M Rogerson, R Tsokalido
Language and Language Education: Working Papers of The National Languages …, 1992
51992
Between cardboard and computer: The hobbyist experience of modern boardgames
MJ Rogerson
22018
Me and My Shelfie: Hobbyists’ Domestication of Boardgames
M Rogerson, M Gibbs, W Smith
Proceedings of the Digital Games Research Association Conference, 2017
22017
Understanding the travel motivations of game hobbyists
MJ Rogerson, M Gibbs, W Smith
DiGRAA, 2019
12019
F** king with Psychology: Psychological tests as boardgame design inspiration
M Rogerson, J Cocks
DiGRA 2017, 2017
12017
Capturing hybridity: a comparative analysis of three hybrid digital boardgames
MJ Rogerson, LA Sparrow, MR Gibbs
2021
The Potential for Facial Biometrics in Role-Playing Games
N Wouters, MJ Rogerson, Y Hu
2021
More Than the Sum of Their Bits
MJ Rogerson, M Gibbs, W Smith
Rerolling Boardgames: Essays on Themes, Systems, Experiences and Ideologies, 2020
2020
The Precursors to Modern Hybrid Boardgames
MJ Rogerson, M Gibbs
DiGRAA - DiGRA Australia National Conference, 2020
2020
THE SITUATED HINTERLANDS OF ONLINE GAMING PRACTICES
D Cumming, MJ Rogerson
AoIR Selected Papers of Internet Research 2019, 2019
2019
Escaping with the Family: Cooperation and Collaboration in a Single-use Boardgame
MJ Rogerson, CRR McHarg, EIR McHarg
Well Played 8 (2), 49-88, 2019
2019
People@ Meeple:“it’s a community thing”
MJ Rogerson, L Sparrow, M Gibbs
DiGRA 2019, 2019
2019
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